This is an updated guide for the?AFK Arena?Twisted Realm event with new optimal setups for all five bosses. I will update the AFK Arena Twisted Realm guide in the upcoming days, but for now, here is the image with all the information you need about setups.
Defeat Kane, Nemora, Ice Shemira, Burning Brute & Arden in the Guild Twisted Realm to get Twisted Essences, strengthening your heroes further in the Elder Tree.
For the Guild Hunting bosses, check my post best Wrizz and Soren team comps.
The rewards will be sent to the player's mailbox based on the leaderboard ranking. Players in the Legend division receive extra rewards by maintaining their ranking when the final rewards are calculated.
My best advice is to check each boss's leaderboards, as whatever recommendations I make here may not work well at your floor level.
Check also the best campaign PvE team comps in AFK Arena.
Note: The arrival of Raku makes the above infographic quite outdated, as Raku can replace Saurus in some Twisted Realm fights, especially against Dark Arden (The Unhinged).
The Twisted Realm Bosses
There are currently five bosses in the Twisted Realm, so let's look at the boss appearance order first.
Boss Appearance Order:
- Kane
- Nemora
- Dark Arden (The Unhinged)
- Ice Shemira
- Grotesque Mage
- Burning Brute
Players will face Kane first, Nemora after a couple of days, then Dark Arden, Ice Shemira, Grotesque Mage, and the last one is Burning Brute. This cycle keeps rotating, and every boss is available for two days.
Kane
Here are Kane's skills. The most important one for the mechanics of this fight is Hell's Judgement.
Skill | |
---|---|
Hell's Judgment | At 15, 40, and 65 seconds into the battle, the enemy that has dealt the highest amount of damage will be annihilated by Kane. |
Dragon Fire | Kane's dragon breathes fire on enemies, dealing 130% AoE damage to them. |
Hellblade | Deals multi-stage damage. The first stage deals 30% damage to all enemies, destroying all protective shields that they may be using. The second stage deals 165% damage to all enemies on the battlefield. |
Best Twisted Realm Kane Team
Note: You can replace Mortas with Daimon, but for that, you will need 3/9 Mythic furniture on Daimon.
Kane Battle Guide
Kane one-shot kills your highest damage dealing hero at 15, 40, and 65 seconds into battle, using Hell's Judgement.
If you think you should use Talene in this fight, you are exactly right. The fight's concept is that you need to make sure that Talene is your top DPS throughout the fight so that Kane's Hell Judgement keeps targeting her.
Pro tip: Try to get a Talene mercenary every week. She is instrumental
If you have a strong enough Talene, you will not need to suppress your second DPS's damage.
If you don't, you need to suppress Belinda's or Warek's damage (turn off auto and don't use their ultimate) to let Talene deal the most and die each time Kane uses Hell's Judgement, losing no heroes throughout the fight. I have noticed that a strong enough Talene will be the highest damage dealer anyway. That's why I recommend taking Talene as a mercenary. Talene will always be my choice until I build my own for the end game.
If you don't have Talene, the point of this fight is to deal as much damage as possible before Kane kills all of your team. Twins are excellent here since they provide haste. The best thing to do is make sure your second damage dealer (Belinda) dies first. Then your primary damage dealer (Saurus) will have more time to deal damage. But really, you need to get Talene, as any other formation won't be as significant.
Also, Wukong's clones count as individual targets, and his main form disappears, so you have more bodies to sacrifice if you don't have Talene. The problem here is that you need a very strong Wukong to out DPS the rest of your team. Mine cannot do it.
Demonic Entity (Evil Nemora)
Skill | Description |
---|---|
Baneful Guard | Produces a high-value shield around the ally with the lowest amount of energy. While protected by the shield, the affected ally will quickly recover energy. |
Maligned Energy | Raises allies' haste by 100 points and Crit Rating by 40 points for 5 seconds each time Dreaf is re-summoned. |
Fiendish Underling | Nemora cannot be attacked. Whenever there are no surviving summoned Dreafs on the battlefield, Nemora will summon 5 Dreafs. Summoned Dreafs will receive attribute increases when in an “Enraged” state, and Nemora will also receive any damage. |
Best Twisted Realm Demonic Entity Team
- If you don't have the former, you can replace Chaos Bringer with Dura's Blade.
Main Strategy
This is one of the very few fights where Shemira still thrives.
The player deals damage to Demonic Entity through damaging the 5 Dreafs she summons. As such, AoE heroes like Shemira are essential for this fight. Other heroes mostly play a supportive role in helping Shemira get as much out of her ultimates as possible.
Shemira is a must, so ensure Rosaline follows her (easy to do since patch 1.64 as you can select who Rosaline follows). Newer players can take a stronger Shemira as a mercenary from friends or guildmates to maximize damage. This is a straightforward fight overall. Just follow the exact positioning recommended above and go on auto, no trouble. I'll post a video of the fight soon. I have also found Estrilda's AoE damage extremely useful in this fight.
Dark Arden ? The Unhinged
Skill | Description |
---|---|
Chaotic Entanglement | Arden uses this ability twice, respectively, at 30 seconds and 60 seconds into battles. Arden entangles his enemies with his vines based on their battlefield locations until all enemies are entangled. Entangled enemies are unable to move and will gradually lose health over time. The entangling vines disappear 6 seconds after Arden has finished casting this ability. |
Nether Shield | Arden's abilities can be interrupted by control abilities that last for 1.5 seconds or more. When Arden is unaffected by any enemy control abilities, he utilizes a passive shield to reduce the damage he receives by 50%. |
Lightning Fury | One lightning bolt is cast upon a random enemy every 3.5 seconds when used passively. When used actively, five bolts will be cast successively on multiple enemies. Enemies that are struck by lightning bolts will lose most buffs from which they are currently benefiting. |
Best Twisted Realm Arden, The Unhinged Team
Dura's Eye | Chaos Bringer | Dura's Call | Dura's Call | Dura's Eye |
Dura's Eye | Chaos Bringer | Dura's Call | Dura's Call | Verdan Longbow |
Dura's Eye | Chaos Bringer | Dura's Call | Chaos Bringer | Dura's Call |
Dura's Eye | Chaos Bringer | Dura's Call | Dura's Call | Dura's Eye |
Raku has taken Saurus' throne in this fight, as long as you don't need the heals from Saurus' SI +30. You need Raku at SI +30, and you shouldn't use his ultimate. Ideally, you want to create a macro in your emulator to simultaneously cast the other four ultimates.
Arden's Nether Shield reduces his damage taken by 50% while unaffected by enemy crowd control. Mortas can take down the shield with his passive skill, “Greed,” with his normal attacks, so he is an excellent choice for this fight.
The rest of the choices are what you would expect.
You should go with Warek for his Bonebreaker skill, Grezhul to steal attack rating, the Twins to provide haste, and link Grezhul and Raku/Saurus to increase each other's Attack Ratings.
Grezhul is great in this fight due to his “Deathly Protection” skill that reduced damage from intelligence-based enemies.
He also has a shield ability, and his minions can be the targets of Arden's Lightning Fury to mitigate its damage.
If you don't have Warek and Mortas, you can go full support with the Twins, Rowan and Rosaline in the backline, and Saurus and Grezhul at the front.
Replacements:
- Belinda remains a reasonable replacement for Warek.
- Raine is great with 3/9 Furniture.
- You can replace Grezhul with Baden because Baden's minions can be the target of some of Dark Ardern's five lightning bolts, thus absorbing some damage. But Grezhul's shields are a better option, his Attack Rating steal and his passive against Intelligence-based heroes.
Ice Shemira
Ice Shemira is Shemira herself after being gifted Ice elemental powers by the spirits of winter. Pretty cool trivia. So here are Ice Shemira's skills, and they are callous ones:
Frozen Grasp | Shemira prioritizes her attack against two frontline enemies, dealing multiple instances of damage against them, also causing them to become slowed down. Shemira then unleashes a “Frost Nova” that deals damage to all enemies on the battlefield, freezing any enemies with a lower than 50% health. |
Blizzard | A Blizzard will occur on the battlefield when Sehmira has stacked one layer of the “Enraged” effect. While there is a blizzard occurring, enemies are unable to recover health. Once Shemira has stacked one layer of the “Enraged” effect, the blizzard's damage will increase and have a knock-back effect on enemies. |
Frozen Barrier | Each time “Blizzard” is used, Shemira receives a shield that can mitigate damage for 12 seconds. Damage mitigated by the shield equals 5% of the damage required to stack another layer of “Enraged.” Each stacked “Enraged” layer will increase the shield's value by 20%. Damage dealt to Shemira that is less than 50% of the shield's total value is completely negated. |
Best Twisted Realm Ice Shemira Team
You need Ezizh to do this fight. His ultimate “FIssure” reduces Ice Shemira's Attack Rating by 40%, which is necessary to survive “Blizzard” as it gets stronger. Ezizh's Horrify ability prevents her from casting her Ultimate (Frozen Barrier) for 3 seconds. At level 2, it prevents Ice Shemira from casting her Ultimate for 2 seconds every time one of your heroes uses their Ultimate.
That's how you counter Frozen Barrier by not allowing it to happen. There is no other hero in the game that can do this as of March 2021.
At the same time, you need to have the Twins and Rowan in the fight for haste and Ultimate fast casts with Rowan's SI +30. If your Twins have enough haste to spam their Ultimate, you can replace Rowan with Warek for maximum damage.
Finally, Grezhul is great here because he will steal Attack Rating from Ice Shemira, further reducing the damage you take. This means that Cecilia would probably work really well to mitigate damage in this fight too.
But Grezhul also reduces the damage you receive from Intelligence-based heroes, making him a great choice. Eventually, all your heroes will be able to survive the fight, and the challenge will be not to allow Shemira to become Immune with Frozen Barrier.
Grotesque Mage
Skill | Description |
---|---|
Electric Spark | Normal attacks shoot a bolt of lightning, which ignores summons and prioritizes targets in formation order. Lightning bolts will end if they reach a particular length or after dealing damage 10 times. When a target is hit by lightning, their attack power will be reduced by 7% for 5 seconds. Attack debuff duration is calculated separately for each time a target is hit by lightning. If only one enemy remains, a single high-power lightning bold shall be shot, dealing a high amount of damage, simultaneously reducing the target's Attack Rating by 28%. |
Escape Plan | Magically escapes from the battlefield after enemies have used the ultimate six times, ending battle instantly. |
Phantom Magic | Damage the entire enemy team and creates a phantom that removes most buffs from enemies, gaining any attribute bonuses the buffs granted. Damage taken by the phantom does not count towards total damage dealt. |
Best Grotesque Mage team
Dura's Eye | Chaos Bringer | Dura's Call | The Barricade | Dura's Eye |
Dura's Eye | Chaos Bringer | Dura's Call | Dual Divinity | Dura's Eye |
Dura's Eye | Chaos Bringer | Dura's Call | Dura's Call | Chaos Bringer |
Dura's Eye | Chaos Bringer | Dura's Call | Dura's Call | Dura's Eye |
Dura's Eye | Dura's Call | Chaos Bringer | Dura's Call | Dual Divinity |
Dura's Eye | Dura's Call | Chaos Bringer | Dual Divinity | Dura's Call |
This first formation seems to be the best for Grotesque Mage right now as it tops the leaderboards at Twisted Realm Floor 332 and lower (probably higher too). I can't figure out why it works well.
I don't know why Tasi works here other than the heals her summoned fairy provides and the haste bonus. Generally speaking, buffers don't work well here as Grotesque mage removes your heroes buffs, and he also reduces attack ratings.
Your pretty much try to deliver consistent damage without ultimates and mitigate the damage you take.
The Izold formation makes a lot of sense for me as you take a lot of damage, although I'm not sure how well the Twins work here and how long Silas' buff will last before the phantom removes it. I will keep studying this fight until I figure out what's going on.
The Grotesque Mage's main challenge is that if your heroes use 6 Ultimates, he leaves the fight in a few seconds. So you should turn off “Auto” and only use Mortas' Ultimate to buff Saurus.
Finally, at 10 seconds left, turn “Auto” back on and shoot fireworks (Ultimates) before the fight ends.
Replacements:
- You can replace Cecilia with Saurus in the second formation and use his ultimate to heal, or Mortas' to buff Saurus, or alternate the two to survive the fight. Using Saurus has been terrible for me in this fight, to be honest.
- As usual, Chaos Bringer can be replaced with Dura's Blade if you don't have it.
Burning Brute
Skill | Description |
---|---|
Doze | When his HP falls under 80% & 50%, he falls asleep for 5s. Suppose the damage he receives while sleeping exceeds 10% of his total HP within 5s. In that case, he will awake, dealing insanely great nuke damage. |
Flame Breath |
The Burning Brute breathes fire, dealing damage towards the enemies. Once he awakes from the Doze state, he will burn the ground under enemies' feet, dealing AoE damage to them. |
Blaze Barrier |
The Brute creates a fiery barrier around him at the beginning of the battle. The barrier can reduce all of the damage coming towards him by 80%. The shield is deactivated once he gets into the Doze state. |
Best Twisted Realm Burning Brute Team
Dura's Eye | Dura's Eye | Chaos Bringer | Dura's Grace | Dura's Call |
Dura's Eye | Dura's Call | Chaos Bringer | Dura's Call | Tidebearer |
Dura's Eye | Chaos Bringer | Dura's Call | Dura's Call | Dura's eye |
Dura's Eye | Chaos Bringer | Dura's Call | Dura's Call | Dura's eye |
Chaos Bringer | Dura's Eye | Dura's Call | Dura's Call | Dura's Call |
Chaos Bringer | Dura's Blade | Dura's Call | Dura's Call | Dura's Call |
While this fight is more usual, you need Mehira or Cecilia to reduce the Burning Brute's damage and survive the whole fight.
The Twisted Realm Rules
- The floor that players are placed on is based on their Resonance Crystal level. Until level 240 it's the average of the 5 heroes placed in the pentagram. After level 240 the floor level is the Resonating crystals level. For instance, for me at the moment is 306 as my Resonating Crystal level is 306.
- Heroes within the Twisted Realm will all be set to the same level; however, heroes' gear and ascension levels will remain as they originally were.
- Players may use only mercenaries, dimensional heroes, and heroes who are within the Resonating Crystal.
- Bosses will stack buffs and grow stronger every time a certain amount of their health is lost.
- Within each new Twisted Realm session, players can challenge bosses five times for free, after which the expenditure of diamonds will be required to continue challenging bosses. Players may challenge bosses a maximum of 99 times per session. One battle challenge attempt will be deducted each time a player enters a battle.
- Only one mercenary may be used per formation within the Twisted Realm. However, the number of times that a mercenary can be used is unlimited.
- Only the highest recorded damage dealt throughout all boss challenges will count towards your final ranking. Your final ranking will be determined at the end of each session.
- At the end of each Twisted Realm session, players will receive two (guild and individual rewards) in-game mails that include their rewards.
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