The Elder Scrolls III: Morrowind was released by Bethesda Game Studios in 2002. The conflict occurs on Vvardenfell, where Dagoth Ur, the deity attempting to break Morrowind from its Imperial rule, leads players into the heart of the volcanic Red Mountain. Below you will find a list of cheats, console commands, and tips to assist you during your Vvardenfell.
Morrowind PC Cheat Codes & Console Commands
How to use Morrowind Cheats (Console Commands)
Players can use the tilde (~) key to display the developer console and type in the cheat code or console commands at the prompt. Press ENTER to input the console command and activate (or deactivate) it.
Morrowind Cheat Codes
Command | Effect |
---|---|
additem “Gold_100” [number] | Add indicated amount of gold to your inventory. |
centeroncell -or- coc [cell ID] | Place the character in the named cell. |
centeronexterior -or- coe [x,y] | Place the character in the exterior cell grid. |
createmaps [“filename.esp”] | Create a map image file for Xbox. |
filljournal | Add all entries to the journal. |
fillmap | Show all towns on the full map. |
fixme | Teleport 128 units from the current location. |
getfactionreaction [faction ID] | Get a faction reaction. |
help | Show help commands. |
moto | One-to-one mode. |
ori | Display output info. |
pt | Purge textures. |
ra | Reset enemies, NPCs, and players. |
sa | Show animations. |
setfatigue [number] | Set maximum fatigue value. |
setflying 1 | Enable Flight Mode. |
sethealth [number] | Set the player's health. |
setlevel [number] | Set the player's level to the specified number. |
setmagicka [number] | Set maximum magic value. |
setsuperjump 1 | Enable super jumps. |
setwaterbreathing 1 | Breathe underwater. |
setwaterwalking 1 | Walk on water. |
sg | Show selected actor's party. |
showscenegraph -or- ssg | Show scene graph. |
showvars -or- sv | Show variables. |
st | Show selected actor's targets. |
stopcelltest -or- sct | Stop cell test. |
sv | Show variables. |
tai | Toggle bot AI. |
testcells -or- tc | Test cells. |
testinteriorcells -or- tic | Test interior cells. |
testmodels -or- t3d | Test models. |
tl | Toggle lighting. |
tlf | Toggle load fade. |
toggleai -or- ta | Toggle AI. |
toggleborders -or- tb | Toggle borders. |
togglecollision -or- tcl | Toggle collisions. |
togglecollisionboxes -or- tcb | Toggle collision boxes. |
togglecollisiongrid -or- tcg | Toggle collision grid. |
togglecombatstats -or- tcs | Toggle combat statistics. |
toggledebugtext -or- tdt | Toggle debug text. |
toggledialoguestats -or- tds | Toggle dialogue statistics. |
togglefogofwar -or- tfow | Toggle fog of war. |
togglefullhelp -or- tfh | Show ownership and script name. |
togglegodmode -or- tgm | Toggle God Mode. |
togglegrid -or- tg | Toggle grid. |
togglekillstats -or- tks | Toggle kill statistics. |
toggleloadfade | Toggle load fade. |
togglemagicstats -or- tms | Toggle magic statistics. |
togglemenus -or- tm | Toggle menus. |
togglescripts | Toggle scripts. |
togglesky -or- ts | Toggle sky. |
togglestats -or- tst | Toggle stats. |
toggletexturestring -or- tts | Toggle texture string. |
togglewireframe -or- twf | Toggle wireframe. |
toggleworld -or- tw | Toggle world. |
tpg | Toggle path grid. |
tso | Toggle script output. |
tvm | Toggle vanity mode. |
twa | Toggle water/no water. |
Toggle commands
Command | Short Code or Prefix | Effect |
---|---|---|
ToggleAI | TAI | Toggle the NPC/creature AI |
ToggleBorders | TB | Toggles the display of exterior cell borders |
ToggleCombatStats | TCS | Toggles combat stats. |
ToggleCollision | TCL | Toggles clipping for the player and all NPCs in range. |
ToggleCollisionBoxes | TCB | |
ToggleCollisionGrid | TCG | Toggles display the grid, which controls how objects collide. |
ToggleDebugText | TDT | Toggles display various debug texts on the screen, such as position & video framerate. |
ToggleDialogueStats | TDS | |
ToggleFogOfWar | TFOW | Toggles fog of war in the automap display. |
ToggleFullHelp | TFH | Shows ownership and script of objects the player looks at. Helpful in knowing to who to avoid selling stolen items. |
ToggleGodMode | TGM | It makes the player invulnerable. One can still die when using spells on characters or beasts with reflect. For example, when wearing the Mantle of Woe when the sun is out and casually moving around, one will not die, but if the Nerevarine does specific actions such as using objects with “Cast When Used” enchantments or casting certain spells in such a situation the player will die. |
ToggleGrid | TG | Displays a grid showing the status of the active (exterior & interior) cells. |
ToggleKillStats | TKS | Displays statistics in the console on how many creatures one has killed each time they kill another. |
ToggleLoadFade | ||
ToggleLights | TL | |
ToggleMagicStats | TMS | |
ToggleMenus | TM | Toggles display of menus and user interface. Useful for taking screenshots. |
ToggleScripts | Toggles scripts on and off. (useful if scripts disable something) | |
ToggleStats | TST | Toggles display of the various debug statistics. |
ToggleSky | TS | Toggles the sky on and off. |
ToggleTextureString | TTS | Shows texture strings for targeted objects? |
ToggleWorld | TW | Turns off the world. NPCs will still display until the player moves their camera, at which point they will disappear. Does not turn off collision, only hides rendering. |
ToggleWireframe | TWF | Toggles the display of wireframe 3D objects. |
TogglePathGrid | TPG | Toggle path grid display. Displays the grid that helps define where NPCs can walk. |
ToggleVanityMode | TVM | Toggles the camera into the third person, slowly rotating around the player. Note that unlike the vanity mode caused by not doing anything for a while, you must toggle this vanity mode to go off. Mouse and keyboard commands do not reset it. Thus, this command allows for moving while the camera is rotating. |
Targeted commands
Command | Short Code or Prefix | Effect |
---|---|---|
Lock <#> | Locks the currently selected door or container at whatever lock <#> one inputs (0?100). | |
Resurrect | When used on corpses, resurrects them. NPCs that are dead from the beginning of the game are not resurrected. When an NPC is resurrected, they get all their items back. You can use it on creatures too. | |
ShowGroup | SG | Show selected actor's group members |
ShowTargets | ST | Show selected actor's target group members. |
Unlock | Unlocks the targeted lock (door or container). | |
SetScale <#> | Set the targeted NPC/Player to the given height. Replace <#> with the desired height. |
Quest commands
Command | Short Code or Prefix | Effect |
---|---|---|
AddTopic <TopicID> | Adds the specified topic. | |
FillJournal | Adds all Journal entries | |
Journal <QuestID>, <QuestStage> | Adds dialogue to the player's journal for a stage (given by <QuestStage>) of a quest (given by <QuestID>). |
Character commands
Command | Short Code or Prefix | Effect |
---|---|---|
AddItem <ItemID> <#> | Adds <#> of a specific item to the player's inventory | |
AddSpell <SpellID> | Adds the specified spell | |
EnableStatReviewMenu | It brings up the character modification screen, which can change race and other stats. The player will lose all their spells and immunity to all diseases (if they have progressed far enough in the main quest). | |
FixMe | Move 128 units from the current location. | |
RemoveSpellEffects <SpellID> | player -> | Removes the effect(s) of the specified spell. |
SetFatigue <#> | player -> | Set player's maximum fatigue |
SetFlying <1> | player -> | Sets the player's flying mode. To work, enter the command and then cast a Levitate Spell. The effect should last until the player disables flying with the console (0). |
SetLevel <#> | player -> | Sets player level. For this to work correctly, the player will have to either use the command, save the game, restart, or gain a level in the typical fashion after using this command. |
SetHealth <#> | player -> | Sets maximum health. |
SetCurrentHealth <#> | player -> | Sets current health. Health can be changed to Magicka or Fatigue |
SetMagicka <#> | player -> | Sets maximum magic to value provided |
SetPCCrimeLevel <#> | Sets player Bounty to <#>. | |
SetReputation <#> | player -> | Adjusts reputation to the given number. |
SetSuperJump <1> | player -> | Allows super jump (0 ? disables) |
SetWaterBreathing <1> | player -> | Allows breathing underwater (0 ? disables) |
SetWaterWalking <1> | player -> | Allows walking on water (0 ? disables). |
Set<AV> <#> | player -> | Sets the <AV> (skill such as SetBluntWeapon or attribute SetStrength etc.…). Caution: Increasing speed or acrobatics too high can have detrimental effects! |
- Most “Character commands” can be used on any NPC by targeting them in the console window, and typing the code without the
Player->
prefix.
Commands to Change NPC's disposition
Command | Effect |
---|---|
setdisposition 0 | Makes the targeted NPC hate you. |
setdisposition 100 | Makes the targeted NPC love you. |
player->setreputation 0 | Makes you not famous. |
player->setreputation 255 | Makes you really famous. |
setpccrimelevel 0 | Remove the bounty on your head (no longer breaking the law) |
Character Altering Commands
Command | Effect |
---|---|
enablebirthsignmenu | It opens the birthsign change menu. |
enableclassmenu | Opens the class change menu. |
enablenamemenu | Opens the name change menu. |
enableracemenu | It Opens the Race change menu where you can change your race and head. |
enablestatreviewmenu | Enables you to change all your stats, from your name to birth sign. |
Commands to Change AI Behavior
Command | Effect |
---|---|
ClearForceMoveJump | End ForceMoveJump |
ClearForceSneak | End ForceSneak |
ForceJump | Make NPC constantly jump |
ForceRun | Make NPC run |
ForceSneak | Make NPC sneak (if it wants to run, it will only walk) |
ForceMoveJump | NPC will jump when moving (as opposed to always jumping) |
GetForceJump | Return “true” if NPC is in ForceJump |
GetForceRun | Return “true” if NPC is in ForceRun |
GetForceSneak | Returns “true” if NPC is in ForceSneak |
GetForceMoveJump | Returns “true” in NPC is in ForceMoveJump |
ClearForceJump | Undo ForceJump |
ClearForceRun | Undo ForceRun |
Other
Command | Short Code or Prefix | Effect |
---|---|---|
addsoulgem <CreatureID>, <soulgemID> 1 | Adds a soul gem filled with the soul of whatever creature's ID is used. The console may not accept the numeric input {it may depend upon TES3 Build}. If PC has no empty Soulgems of the specified type, this commands adds one filled soulgem without numeric input. BEWARE: AddSoulgem will Fill ALL empty Soulgems in PC's inventory of the type in the command, plus add one more as a bonus!! | |
CenterOnCell <CellID> | COC | Moves the player to <CellID>. |
CenterOnExterior, <X, Y> | COE | Move to the center of the exterior cell coordinates <X, Y> |
ChangeWeather <region>, <type> | Region: The region's name Type: Weather type Available weather types: 0 = Clear 1 = Cloudy 2 = Foggy 3 = Overcast 4 = Rain 5 = Thunder 6 = Ash 7 = Blight 8 = Snow (Bloodmoon Expansion required) 9 = Blizzard (Bloodmoon Expansion required) | |
CreateMaps <Filename.esp> | Creates map image file depending on the Create Maps Enable value in the Morrowind.INI file. If the value is 1, the file FILENAME.ESP.MAP is created in the DataFiles path with the map data. If the value is 2 and one has created a directory Maps in the main Morrowind game directory, this command will create a 256×256 high color bitmap of each exterior cell in the game. This command takes a long while even on fast computers as each cell in the game is loaded. | |
FillMap | Show all the marked locations on the world map (does not include Solstheim locations). | |
GetFactionReaction <factionID> <factionID> | Display reaction values between two factions. | |
Getpos <x, y, or z> | player. | Gives the coordinates of the player character on the map. |
Help | Shows shorthand for most commands. | |
PlaceAtPC, <ObjectID>, <Count>, <Distance>, <Direction> | Places an object near the player. <Distance> is # of units away. <Direction> 1 is in front of the player, 3 is behind. | |
ModFactionReaction, [FactionID], [FactionID], [Value] | Changes Reaction values of first <FactionID> towards members of the second <FactionID>. | |
ResetActors | RA | Resets every NPC's location to where it originally was. |
Set GameHour To <#> | Example: set gamehour to 5 would set the time of day to 0500. Note: The game uses a 24-hour clock. While show gamehour returns floating-point values (like 3.8646), set gamehour in the console only accepts integers (e.g., 3 or 4). | |
Set Timescale To <#> | Changes the speed of the day/night cycle. <1> makes the day go at real-time speed; an in-game day would last 24 hours in real life. <10> will make it ten times as fast as real-time (i.e. one in-game day lasts 2.4 hours), etc. The default timescale is <30> (1 in-game day = 48 real minutes). | |
Show <variable> | Shows the value of a single variable. Example: Show PCVampire will return 0, 1, or -1 depending on the player's vampire state. | |
ShowScenegraph | SSG | Create a new Window on the desktop with all the game renderer's information. |
ShowVars | SV | Lists all the global and local variables. |
StopCellTest | SCT | Stops a cell test previously started by TestCells |
TestCells | TC | |
TestInteriorCells | TIC | |
TestModels | T3D |
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