Retail Tycoon 2 Update Log & Patch Notes

Everything you need to know about the latest Retail Tycoon 2 updates. The complete Retail Tycoon 2 Update Log & Patch notes! New content, bug fixes, balance fixes, and improvements!

Retail Tycoon 2 Update Log & Patch Notes

This post will provide the complete Roblox Retail Tycoon 2 update log and patch notes taken from the official Roblox Developer Forums board. You can also join the official Seconhand Studios Community Discord Server for the latest news and announcements for one of the most popular tycoon games on the platform.

1.7.2.1 (11/7/2022):

  • More Movember: Collect 50 Philips coins around the map to unlock the Chevron moustache for your avatar (This month only)

1.7.2 (10/20/2022):

  • Halloween event is back
    • Smash 50 pumpkins around the map to unlock some Halloween-themed decorations
    • Decorations: Spooky fence, cobwebs, jack-o-lanterns, + more
  • Added new sellables: Halloween decorations (Limited time – This month only)
  • Added new sellables: Pumpkins (vegetables)
  • Watermelons can fit in large produce bins now

1.7.1.1 (10/13/2022):

  • Fixed some UI issues caused by localization service errors

1.7.1 (10/13/2022):

  • Philips Norelco event
    • Added new sellable: Philips OneBlade
    • Added portal to Philips hub in the park (limited-time)
  • Fixed managers sometimes ordering items for shelves that were removed
  • Fixed some elevator teleportation weirdness

1.7 (9/22/2022):

  • Added shopping carts, baskets, mobility scooters
    • Customers are more likely to buy cheaper items in bulk but need one of the above to carry more items (carts hold the most, but some customers have a preference)
    • Place dispensers from the amenities tab
  • Added children
  • Added elevators
  • Raised loan acceptance chance a bit

1.6.11 (9/8/2022):

  • Added snack vending machine
    • Can stock chips or candy

1.6.10.2 (9/1/2022):

  • Maybe fixed build camera being shakey sometimes
  • Maybe fixed vehicle enter prompt not appearing sometimes

1.6.10.1 (8/26/2022):

  • Raised vending machine capacity to 16
  • Fixed vending machines not counting sales stats

1.6.10 (8/25/2022):

  • Added drink vending machines
    • Stocked like regular shelves
    • Soda only, more coming soon

1.6.9 (8/11/2022):

  • Added new sellables: Pianos (Keyboard, Upright Piano, Grand Piano)

1.6.8 (7/28/2022):

  • Added new sellables: Vacuum Cleaners (3 variants)
  • Fixed some rare loading bugs

1.6.7 (7/14/2022):

  • Added tiny recreational plane

1.6.6 (7/7/2022):

  • Added new sellable: Canned chips (snacks)
  • Fixed issues deleting ceiling objects
  • Fixed some odd tutorial UI placement on small screens
  • Fixed some pathfinding errors
  • Fixed some queue bugs

1.6.5.1 (7/5/2022):

  • Fixed UI issue from recent roblox update (again)

1.6.5 (6/30/2022):

  • Added new sellables: Chips (snacks), Foosball table (game tables)
  • Maybe fixed some customer freezing bugs
  • Some efficiency improvements for server things

1.6.4 (6/23/2022):

  • Added a toggle in settings to offload pathfinding calculations onto your own device
    • Can lessen server load
    • Beta feature, maybe buggy blah blah
  • Fixed objects losing color palettes when moved
  • Fixed register pathing issues on the hilltop plot
  • Maybe fixed cars not despawning sometimes

1.6.3 (6/16/2022):

  • Added new sellables: Game Tables (air hockey, pool, ping pong)
  • Fixed move tool sometimes marking tiles as blocked when they should not have been
  • Fixed customers getting stuck sometimes when moving/deleting registers
  • Fixed build gui issues with deleting color palettes sometimes

1.6.2.2 (6/15/2022):

  • Fixed UI issue from recent roblox update

1.6.2.1 (6/10/2022):

  • Fixed some bugs with the new queue stuff

1.6.2 (6/9/2022):

  • Testing more dynamic queueing at cash registers (required for shopping carts etc later on)
    • You can add railings to control where queues go
    • Might be a lil buggy
  • Added line dividers (those retractible barrier things)
  • Added queue sizes rating

1.6.1 (6/2/2022):

  • Added new sellables: Shorts, T-Shirts, Hats (Clothing)
  • Added hat rack
  • Remade existing clothing models
  • Fixed restockers not ignoring blocked shelves
  • Fixed build camera getting shakey sometimes

1.6.0.1 (5/27/2022):

  • Added trash can coverage heatmap
  • Increased trash can coverage area
  • Reduced littering rate due to skill issues
  • Janitors move faster as they level up
  • Fixed trash can emptying prompt showing up in build mode
  • Fixed a couple weird janitor behaviors

1.6 (5/26/2022):

  • Added janitors and trash cans
    • Place trash cans to prevent customers from littering
    • Janitors clean up garbage and empty trash cans, but need a dumpster to empty their inventory
  • Added cleanliness rating

1.5.12 (5/12/2022)

  • Added sellable: Cereal (boxed food)
  • Added one-way stairs variants
  • Stairs are recolorable
  • Fixed npc aircraft not initially being visible when loading stores sometimes
  • Fixed some vehicle shop bugs

1.5.11 (5/5/2022)

  • Added cargo helicopter
  • Added strafing to aircraft
  • Added control tooltips to aircraft
  • Added small landing pad buildable
  • Hid rooftop NPC-controlled vehicles when using the build camera
  • Made delivery driver vehicle animations clientside (smoother)
  • Fixed some cases of guards slacking off (this fix also lowers server load which is nice)
  • Fixed delivery drivers getting stuck sometimes when reassigning
  • Fixed some issues if a player managed to put a non-sign in the sign spot (how??)
  • Fixed tile edges taking on the color of railings below
  • Maybe fixed touchscreen build buttons not registering and moving things around sometimes
  • Maybe fixed parking spots getting stuck as ‘in use’ sometimes
  • Maybe fixed build mode freezing up with co-op sometimes

1.5.10.1 (4/29/2022)

  • Fixed tutorial bug
  • Fixed load/unload vehicle button sometimes not appearing

1.5.10 (4/28/2022)

  • Added cargo airship
    • Smaller and cheaper options coming later
  • Added large landing pad buildable
  • Added landing pads at the loading dock

1.5.9 (4/21/2022)

  • Added 5 new double doors
  • Added 27 new window variants
  • Added sellable: tuba (brass instruments)
  • Fixed employee door coloring issues
  • Fixed overly bright LED store signs

1.5.8.1 (4/18/2022)

  • typo

1.5.8 (4/14/2022)

  • Added bus stops (same concept as trams but cheaper)
  • Fixed some customer car transparency bugs
  • Added a warning when buying something too big for your vehicles
  • 100M visits sale :partying_face:

1.5.7.1 (4/8/2022)

  • Fixed tram station escalators sometimes not escalating
  • Fixed some wall building bugs

1.5.7 (4/7/2022)

  • Added underground tram stations
    • Expensive end game option to reduce space used by parking lots
  • Added sellables: Garden tools (wheelbarrow, rake, shovel, pitchfork, hoe)

1.5.6 (3/31/2022)

  • Added revolving doors
  • Added 5 new decorative pillars
  • Fixed some pathing issues after altering 2nd floor tiles
  • Fixed some color palette related building issues
  • Fixed some store loading issues
  • Fixed door timing being off sometimes

1.5.5 (3/24/2022)

  • Walls are now 100% colorable
    • Some custom wall/door palettes may have changed sorry
    • Added some preset color palettes to walls/windows/doors
  • Added sellable: Skateboard (Personal transport)
  • Fixed vehicles visually having boxes when joining sometimes when they shouldnt
  • Fixed some ui bugs

1.5.4.1 (3/17/2022) 1.5.4 (3/17/2022)

  • Added new sellables: Soda, Jelly
  • Increased pathfinding efficiency 20-25%
  • Increased efficiency of some moving parts (cars, checkout items)
  • Fixed chat bubbles being way too high sometimes
  • Fixed build menu bugs when changing variants and colors at the same time

1.5.3 (3/10/2022)

  • Added new sellable: Peanut butter
  • Fixed some odd player walking animations

1.5.2 (3/3/2022)

  • Added new sellable: Ice cream
  • Added new buildable: Posters (3 variants)
  • Fixed auto-generated tiles at the top of escalators not initially being marked as traversable
  • Fixed a bug with moving things not updating security values properly
  • Fixed permissions menu not reflecting if someone is black/whitelisted if they rejoin
  • Fixed some other bugs I forgot to write down

1.5.1 (2/24/2022)

  • Beautified the whitelisting/permissions menu
  • Fixed managers sometimes ordering things based on the wrong store
  • Fixed several cases of NPC breakage
  • Fixed bought land not visually unlocking for whitelisted players
  • Fixed decoration and other camera overlays not always depicting the right store
  • Fixed vehicle gui not updating correctly when a whitelisted player buys/sells a truck
  • Fixed vehicles not always recoloring along with the store

1.5.0.2 (2/18/2022)

  • Allowed to respawn a vehicle someone else is using unless theyre actively driving it
  • Fixed being locked out of a vehicle if the player using it left

1.5.0.1 (2/17/2022)

  • Fixed some stats and costs being assigned to the wrong store when doing co-op
  • Fixed tiny permissions menu on some screen sizes

1.5 (2/17/2022)

  • Added co-op, invite friends to work on your store with you
    • Beta feature, expect some bugs
    • Whitelisted players can do literally everything the owner can
    • Manage permissions through a new tab in the store options menu
    • Gamepass/badge access is tied to the owner of the store
  • Added the option to blacklist players, preventing them from entering your store

1.4.4 (2/10/2022)

  • Added new shelf: Wall rack
  • Added new sellables: Lumber (2×4, plywood)
  • Added shoebox texture

1.4.3 (1/27/2022)

  • Added new sellables: Shoes (sneakers), Office Electronics (shredder, laminator)

1.4.2.1 (1/22/2022)

  • Fixed some pathfinding issues

1.4.2 (1/20/2022)

  • Added a custom floors gamepass
    • Use any decal ID to make your own floor textures
    • Added a setting to disable seeing custom floors
  • Added new sellables: PC Peripherals (Keyboard, Headphones, Microphone)
  • Added a leaderboard at the gokart track
  • Added gokart for sale at Alans Auto
  • Fixed NPCs walking on roofing tiles (also pathfinding is slightly faster)

1.4.1.1 (1/17/2022)

  • Fixed robbers sometimes robbing for a few seconds after theyre arrested

1.4.1 (1/14/2022)

  • Added a gokart track down by the windmill
  • Added many new flooring options and most floors can now be recolored
  • Added new sellables: School Supplies (notebook, binder, looseleaf), Luggage (suitcase, backpack, duffel bag)
  • Added sound volume setting (camera beeps etc)
  • Made guards smarter
  • Fixed guards being afraid of the 2nd floor
  • Fixed restocking issues with gamepads

1.4.0.2 (1/8/2022)

  • Fixed building issues with gamepads
  • Permitted guards to cheat a little bit if server load is high (temporary fix)
  • Disabled furniture render distance setting for the time being because bugs

1.4.0.1 (1/7/2022)

  • Limited robbers to one valuable item each
  • Robbers will walk slowly after stealing something bulky
  • Made camera and security gate beeps clientside so they might make more sense
  • Fixed a bug loading decoration/security values

1.4 (1/7/2022)

  • Added guards and robbers
    • Shady customers show up every now and then with no intention of paying
    • You can arrest robbers manually or hire a guard
    • Level 3+ guards get a segway
  • Added security cameras and security gates
    • Security items decrease decoration but have a chance to alert guards to robbers in their area of effect (lower chance if they haven’t stolen anything yet)
  • Added stats for robbers arrested, items stolen, value stolen
  • Added new camera mode toolbar

1.3.6.1 (1/3/2022)

  • Fixed the furniture render limit thing breaking sometimes

1.3.6 (12/31/2021)

  • Added some floor variants
  • Added a setting to disable shadows (always disabled on phones)
  • Added an experimental setting to limit furniture objects on screen
    • By default only the furniture on the current plot is loaded in, but you can also set a visual distance or just show everything on all plots

1.3.5.1 (12/21/2021)

  • Added limits to string lights
  • Fixed fast cars clipping into things sometimes
  • Fixed delivery drivers parking badly at the higher plot

1.3.5 (12/17/2021)

  • The map has been updated with more map
  • Added snowmobile (to drive)
  • Walls use considerably fewer parts

1.3.4.1 (12/10/2021)

  • Fixed string lights on the edge of plots not being delete-able

1.3.4 (12/10/2021)

  • Winter holiday event
    • Gather 50 presents around the map to unlock some holiday decorations
    • Decorations: Christmas trees, string lights, decorated bushes, piles of presents, etc
    • Ends Jan 4
  • Added seasonal variations to the map
    • Season changes every 3 game days (every hour or so), except during certain times of the year (such as like right now)
  • Added a new kind of potted bush

1.3.3.2 (12/3/2021)

  • Localization fixes
  • Backend organization you don’t care about

1.3.3.1 (11/19/2021)

  • Fixed tutorial breaking at the shelf stocking part
  • Fixed total apple pie sales being reset to 0

1.3.3 (11/19/2021)

  • New sellables: Pumpkin pie, Turkey, Ham
  • Added a minimum loan amount setting to finance reps (if you want them to focus on car loans and not bean loans)
  • Managers can now target up to 200% stock
  • Fixed stock gui filter options overflowing on small screens
  • Fixed shelf stocking not working on valid shelves if the filter is set to something else

1.3.2 (11/12/2021)

  • Build menu no longer resets colors etc every time you switch objects
    • Added some more obvious variant switching arrows
  • Fixed delivery driver inventories not saving between sessions
  • Fixed managers waiting forever to save up for expensive things
  • Fixed armored cabinets clipping against walls

1.3.1.3 (11/5/2021)

  • Fixed a negative cash thing with new saves sometimes

1.3.1.1 (11/5/2021)

  • Fixed managers buying gamepass locked items

1.3.1 (11/5/2021) 1.3.0.1 (11/2/2021)

  • Fixed stores sometimes loading with missing furniture
    • If affected, use the :arrows_counterclockwise: button to roll back your save to a few saves before 1.3

1.3 (11/1/2021)

  • Added finance reps
    • Customers won’t always be able to afford more expensive items, but they can talk to finance reps to get loans
    • The bigger the loan, the less likely it is to be approved
  • New sellables: Economy cars (Sedan, Pickup Truck, SUV, Minivan)
  • New buildables: Awnings (6 types)
  • Money trees now add 2% to profit instead of 1% to revenue (so low profit margin items aren’t OP)
  • Added 2 seats to desks, new model may clip in existing layouts
  • Fixed color palette bug with registers
  • Fixed players falling infinitely sometimes instead of looping into the sky

1.2.5 (10/22/2021)

  • Halloween event :jack_o_lantern:
    • Smash 50 pumpkins around the map to unlock some Halloween themed decorations
    • Decorations: Spooky fence, cobwebs, and jack o lanterns
  • Added candy sellable
  • Fixed benches and such not being sit-able

1.2.4.1 (10/8/2021)

  • Fixed super star badge
  • Maybe fixed NPCs sometimes wandering into the sky

1.2.4 (10/8/2021)

  • Autumn colors :fallen_leaf:
  • New sellables: Personal transport (Bike, OneWheel, Electric Scooter)
  • Added a bunch of new badges
  • Some improvements to NPC efficiency

1.2.3.1 (10/1/2021)

  • Fixed net worth leaderboard not updating

1.2.3 (10/1/2021)

  • Added money trees and a badge for getting one
    • Money trees are end game items that each boost revenue by 1% (subject to change)
    • Money trees are earned by hitting large sales milestones for each sellable item, visible in Settings > Stats
    • Also expect these numbers to change a bit
  • Added stats menu to settings where you can see interesting numbers
    • Cash spent/earned wasn’t tracked so the initial value is an estimate
    • Distance driven starts at 0 because I can’t estimate that
  • New decorations: Various flowers in pots and planters
  • Added some stuff to improve save reliability
  • Improved store loading time in some cases
  • Minor performance improvements

1.2.2.3 (9/24/2021)

  • Server leaderboard sorts properly by cash
  • Fixed sign level of detail bug that could affect performance
  • Some localization fixes

1.2.2.2 (9/21/2021)

  • Fixed issues with building signs, moving stuff, and missing objects in some cases where stores didn’t load in immediately

1.2.2.1 (9/18/2021)

  • Fixed saving issues involving signs with special text
  • Fixed some bugs with moving signs
  • Fixed some other unintended weirdness

1.2.2 (9/17/2021)

  • Added many signs that you can write text on (26 ceiling and 5 floor signs)

1.2.1.1 (9/13/2021)

  • Fixed build variant UI not being interactable on some small screens

1.2.1 (9/10/2021)

  • Added a variant property to build mode to allow for more stuff
  • New sellables: Baked goods (donuts, bread, pie)
  • Changed truck loading logic to better prioritize what’s needed
  • Fixed build camera moving up/down unintentionally with controllers
  • Fixed light projections not being on the floor
  • Fixed floor tiles clipping with escalators

1.2.0.3 (9/4/2021)

  • Fixed managers not considering player truck inventory
  • Fixed driver location status not updating if you’re not at your store

1.2.0.2 (9/4/2021)

  • Fixed negative numbers showing up in places they shouldn’t
  • Maybe fixed managers buying way too much of one thing for a few minutes
  • Fixed manager displaying extra instant delivery cost even when they weren’t paying that
  • Fixed manager restock percent lowering on reset
  • Fixed drivers earning decimal exp points
  • Reduced driver exp gain a bit

1.2.0.1 (9/3/2021)

  • Fixed “Load truck” button not showing up sometimes
  • Fixed hanging plants not adhering to the new ceiling heights
  • Added loading dock and truck inventories to net worth calculation

1.2 (9/3/2021)

  • Added delivery drivers
    • Each driver must be assigned a truck, and needs an unloading dock with enough space to park their truck
    • When the player or manager buys goods, they will pile up at the loading dock where they can be picked up by the player or delivery drivers
  • Added manager options for how much stuff to buy and whether to use instant delivery
    • Managers have instant delivery off by default
  • Replaced unloading dock with a 3-tile version (existing doors might overwrite nearby walls)
  • Raised ceiling heights by 3 studs so all trucks can fit underneath
  • Slight changes to the tutorial
  • Added 2 potted plants
  • Added a scroll bar to the stock shelves menu

1.1.1.2 (8/25/2021)

  • Fixed vehicle suspension setting being off by default for new players

1.1.1.1 (8/21/2021)

  • Fixed gamepads not able to edit song IDs

1.1.1 (8/20/2021)

  • Added custom store radio / playlists (gamepass)
    • All default songs and song IDs are visible in the playlist menu
  • Fixed NPC models sometimes not loading correctly
  • Fixed a pathing bug mainly affecting cashiers finding registers
  • Fixed move tool not allowing some signs on the roof
  • Fixed ceiling fan color palettes not saving
  • Fixed grid sometimes staying visible after leaving build mode
  • Fixed unwanted corner parts showing up between ledges and windows, etc

1.1.0.1 (8/16/2021)

  • Fixed videogame signs being visible on hidden floors
  • Added setting to permanently disable vehicle suspension
  • Bound LT to sprint on controllers

1.1 (8/13/2021)

  • Added xbox support
    • Please send feedback because there’s probably bugs
  • New sellables:
    • Game consoles (playbox, robox)
    • Videogames (playbox games, robox games)
  • New shelf: Cabinet
  • Altered sports car hitboxes to get over curbs better

1.0.3.2 (8/6/2021)

  • Fixed universal restock button not working

1.0.3.1 (8/6/2021)

  • Fixed a net worth bug that removed cash on new saves sometimes

1.0.3 (8/6/2021)

  • Added 2 sports cars you can use to flex your wealth
  • Net worth now includes value of owned vehicles
  • Made NPCs more vocal about pathing issues
  • Partial controller support, still WIP

1.0.2.2 (8/3/2021)

  • Fixed NPCs breaking sometimes when pathing near the edge of the plot
  • Fixed 3rd floor items not saving properly if the 2nd floor is empty

1.0.2.1 (8/2/2021)

  • Adjusted some prices (kitchenware, exercise equipment, large power tools, jewelry)
  • Fixed semi truck being unable to climb hills with suspension disabled
  • Fixed recycling goods sometimes giving back fractions of a dollar (yuck)

1.0.2 (7/30/2021)

  • New sellables:
    • Kitchenware (pots, pans, kitchen knives, cutting boards)
    • Paint Supplies (paint rollers, paint brushes, paint cans, spraypaint)
  • Added option to trash/recycle goods for half their cost
  • Added option to temporarily disable employees
    • Employees on break get paid half as much and don’t work, but you don’t lose their exp and hiring costs like you would firing them
  • Maybe fixed golden statues loading oddly sometimes

1.0.1.2 (7/27/2021)

  • Added a 5 minute warning for server shutdowns

1.0.1.1 (7/23/2021)

  • Future is Bright was on and now it’s off (better fps)

1.0.1 (7/23/2021)

  • Map additions, more roads and stuff
  • Added 3 railing types
  • Added option to sell your old trucks (half price)
  • Added a readout of your own net worth on the leaderboard
  • Increased performance in stores with many shelves
  • Added setting to not render shelf items past a certain distance
  • Fixed NPCs getting stuck sometimes when moving objects
  • Fixed NPCs disappearing sometimes when wandering

1.0.0.3 (7/21/2021)

  • Fixed NPCs getting stuck at shelves sometimes
  • Fixed a rare loading issue

1.0.0.2 (7/19/2021)

  • Fixed phantom blocked tiles when undoing deletions sometimes
  • Fixed accessible shelves getting marked as blocked in certain arrangements

1.0.0.1 (7/16/2021)

  • Fixed non-betas being allowed to buy golden statues because I was bound to forget something like that
  • Fixed some statue color bugs
  • Fixed “Load music from other stores” setting only kinda working

1.0 (7/16/2021)

  • Free to play!
  • Presents for beta players – Cybertruck, blue chat, golden statue
  • New sellables:
    • Jewelry (ring, necklace, bracelet, earrings)
    • Large/small power tools (belt sander, drill, sawzall, miter saw, shopvac, air compressor)
    • Exercise equipment (treadmill, elliptical, exercise bike, weight machine)
    • Large/small furniture (couch, bed, dining set, armchair, ottoman, coffee table, dresser, nightstand)
    • Misc others (blender, grill)
  • New shelves: Straight/curved display case, 2×2 floor display
  • New buildables: Industrial fan, track lights
  • Added electric semi gamepass
  • Added net worth leaderboard
  • Added gamepad support to vehicles (full support later)
  • New save slots no longer start with previous robux cash purchases
  • Fixed customer inventories being lost when loading (they go into storage now)
  • Fixed unwanted land purchase prompts popping up in build mode on touchscreens

0.6.9.4b (7/5/2021)

  • Fixed some servers not spawning cars

0.6.9.3b (7/5/2021)

  • Some fixes for data saving/loading
  • Fixed settings slider on touchscreens

0.6.9.1-2b (7/3/2021)

  • Minor bugfixes

0.6.9b (7/2/2021)

  • Added music playlists you can play in your store
    • Added some music settings
    • Custom playlists coming Soon™
  • Customers can no longer use employee-only doors
  • Fixed decoration values not updating correctly when moving an object
  • Fixed color data not being saved if an object gets moved

0.6.8b (6/25/2021)

  • Added settings menu (plus changelog/credits)
  • New storage shelf model
  • Fixed a pathfinding bug dealing with partially obstructed tiles near plot borders
  • Fixed open/close toggle visual bug
  • Some anti-exploit stuff

0.6.7.2b (6/18/2021)

  • Fixed a saving issue mostly affecting afkers

0.6.7.1b (6/16/2021)

  • Fixed register transactions using a ton of server cpu and causing NPCs to wait around a lot
  • Fixed some wall building bugs again

0.6.7b (6/15/2021)

  • Added worker exp and levels
    • Workers get better at their jobs as they level up
  • Added new floor types with decoration values
    • Floor coloring coming later
  • Added more land gamepass
  • Added 1-4 keybinds for inventory/build/stock/worker menus
  • Enabled randomization button for new workers, worker appearances save
  • Fixed shelves loading in as Empty sometimes (visual bug)
  • Fixed some instances of customers freezing up
  • Fixed some wall building bugs

0.6.6.1b (6/1/2021)

  • Managers will buy 25% more goods than your shelves can hold (instead of 50%)
  • Managers are better at prioritizing which items are needed most
  • Fixed shelves getting broken if you move/edit them while a restocker is on the way
  • Fixed undoing wall changes removing their color sometimes
  • Fixed objects being left behind if a player leaves while their store is loading/updating
  • Fixed some path issues with blocked destinations near the map edge

0.6.6b (5/28/2021)

  • Added electric box truck (speedy)
  • Overloaded trucks are now significantly slower
  • Removing ground floor tiles now places grass
  • Maybe fixed that flying truck thing
  • Fixed move/delete tools sometimes highlighting nearby objects
  • Fixed some object movement bugs
  • Fixed inventory gui variants getting cut off on small screens

0.6.5b (5/22/2021)

  • Added managers that buy inventory for your store automatically
    • Managers use instant delivery (expensive), truck driver workers coming later
    • Managers aim to buy 50% more than what your shelves can hold in total
    • Each manager is limited to buying about $1500 worth of items per 10s
  • Added desks for managers to work at
  • Added textures to canned food

0.6.4b (5/18/2021)

  • New sellables: vegetables (potatoes, corn, lettuce, onions, carrots)
  • Fixed bouncy truck issue, sort of
  • Vehicle list is sorted by size
  • Fixed some movement tool bugs
  • Fixed inventory search function
  • Fixed mobile players being unable to exit passenger seats

0.6.3.1b (5/7/2021)

  • Fixed restock option in stock gui

0.6.3b (5/7/2021)

  • New sellables: fruit (apples, pears, tomatoes, watermelons, grapes, oranges, bananas, pineapples)
  • New shelves: small/large produce bin
  • Re-added move tool
  • Rewrote shelf-stocking scripts so no bugs :crossed_fingers:
  • Changed some item prices/volumes
  • Customers should no longer be interested in empty shelves (for real this time)

0.6.2b (4/23/2021)

  • Added markers to shelves etc that are unreachable by NPCs
  • Added some new NPC animations
  • Fixed customers complaining they couldn’t find everything they wanted when they were infact leaving due to low store rating
  • Maybe fixed shelves failing to load contents (visually) sometimes

0.6.1b (4/14/2021)

  • Fixed land buying not working on mobile
  • Fixed mobile camera for vehicles being stuck sometimes
  • Fixed mobile controls not showing up when exiting vehicles sometimes
  • Fixed roadside signs not being removable on mobile
  • Fixed color palette gui scrollbars

0.6.0.1b (4/13/2021)

  • Fixed mobile vehicle controls showing up on PC

0.6b (4/13/2021)

  • Added mobile support
    • We haven’t tested every possible device, so please give feedback if you find issues
  • Reverted to shadowmap lighting for performance

0.5.0.2b (4/6/2021)

  • Fixed custom palettes sometimes not saving properly

0.5.0.1b (4/6/2021)

  • Removed shadows from some moving parts for performance
  • Fixed gamepass image in the robux store
  • Fixed large box truck colors

0.5b (4/6/2021)

  • Added color options
    • Certain buildables have a set of default color palettes to choose from
    • New gamepass allows you to create and use your own color palettes
    • Change your overall store color theme in Store Options
  • Paint tool is WIP, you can only color newly built stuff atm
  • Reorganized build menu
  • Added FIB lighting

0.4.6.1b (3/12/2021)

  • Fixed vehicle shop

0.4.6b (3/12/2021)

  • Added shelter rating
  • Plot picking gui will no longer start on an occupied plot
  • Fixed some exploitable things

0.4.5.1b (3/8/2021)

  • Fixed tiles incorrectly becoming unblocked sometimes when removing objects

0.4.5b (3/5/2021)

  • Added tutorial
  • Added a big button to open store inventory when parked at the loading dock
  • Added sign limits
  • Fixed automatic respawn when falling off the island
  • Fixed data decompression error thing

0.4.4b (2/19/2021)

  • New buildable: Rack
  • New sellables: Small and Large Outdoor Equipment (Chainsaw, Leaf Blower, Hedge Trimmer, Weedwhacker, Generator, Snowblower, Lawnmower)
  • Fixed some issues entering and exiting vehicles

0.4.3.1b (2/16/2021)

  • Fixed roadside signs not being removable

0.4.3b (2/16/2021)

  • Made sun movement more performant
  • Serverside building optimization
  • Fixed some building errors
  • Fixed some restocker issues
  • Fixed shelf items sometimes not loading in at first
  • Fixed sliding door stickers disappearing
  • Limited hanging plants to 200 (you did this to yourselves)
    • Btw you don’t have to decorate your storage

0.4.2b (2/12/2021)

  • Added store signs
    • Customer spawn rate is increased based on the signage value of your largest sign
    • Signs can be placed anywhere on your plot, or on a sign slot by the road
  • Significantly reduced network traffic when building (bug potential)
  • Fixed cargo animations in van and large box truck
  • Fixed surface guis showing up on floors above the camera

0.4.1.1b (2/8/2021)

  • Fixed character animations when driving
  • Fixed benches trapping players
  • Fixed semi trailer wheels turning sometimes

0.4.1b (2/6/2021)

  • Vehicle improvements
    • New suspensions that should work better with low fps
    • Interiors and driving animations (C toggles first person)
    • Passenger seats
  • Fixed getting into a vehicle while in build mode
  • Doors no longer fall apart over time

0.4b (1/22/2021)

  • New buildables: Electronics display shelf, Ceiling fan, fluorescent light
  • New sellables: PC, Monitor, Printer (PC Electronics)
  • Customers spawn with shopping lists
    • For every type of item you sell (like canned food), customers may come in expecting to buy any of that items variants (beans, soup, etc)
    • Less frequently, customers may also want to buy similar items (like small electronics if you’re selling large electronics)
    • Stores exclusively selling expensive items will tend to attract more customers who are just browsing
    • Customers are more likely to leave sooner or stay and browse based on store ratings
  • Adjusted customer spawn rates
    • Customer spawn rate is based on how much cash is carried into your store per minute
    • Rate is increased by high ratings and number of parking spots (plus signs and ads in the future)
  • Click on an NPC to bring up an info card about them
  • Customers will ignore empty shelves

0.3.0.2b (1/15/2021)

  • Fixed delete tool highlighting lights when they’re hidden
  • Fixed delete tool sometimes highlighting drop ceiling lights incorrectly

0.3.0.1b (1/13/2021)

  • Fixed 0.3b saves with workers not loading properly

0.3b (1/13/2021)

  • Added ceiling lighting buildables
  • Added day/night cycle
  • Added top down camera mode
  • Added NPC clothing
  • Fixed building previews colliding with vehicles (sorry)
  • Fixed build tool sometimes charging for rejected items
  • Fixed undo not undoing tiles changed by placing an object

0.2.2b (12/29/2020)

  • Fixed things appearing on floors above the overhead camera focus
  • Fixed shelf pieces sometimes disappearing
  • Fixed restockers sometimes not doing anything when loading in
  • Fixed high server cpu use when building in large stores
  • Fixed instruments showing up as TVs at checkouts

0.2.1b (12/22/2020)

  • New buildable: Wall shelf (TVs, instruments)
  • New sellables: Instruments (french horn, trumpet, saxophone, guitar, electric guitar, banjo)
  • Truck cargo is visible and has loading/unloading animations
  • Added proximity prompts to enter vehicles
  • Fixed vehicle shop not sitting players in newly bought vehicles sometimes
  • Added a warning when insta-buying items if you’re at the loading dock
  • Lowered electronics display table decoration
  • Changed shift lock keybind to ctrl
  • Fixed windmill parts flying away over time

0.2b (12/16/2020)

  • Added store options menu
    • Change your store name and slogan
    • Open/close your store
      • Workers won’t need payment if the store is closed and empty
    • View store ratings
  • Added store ratings for decoration and crowdedness
    • Ratings don’t affect anything yet, still balancing
  • Added camera overlays for decoration and crowdedness
  • NPCs will try to avoid crowded areas
  • Hanging plants no longer block paths

0.1.6b (12/3/2020)

  • New buildable: Metal bollard (wow)
  • Updated buildables: Cactus, chainlink fence
  • Characters can no longer collide with vehicles they don’t own
  • Overhead camera mode switches itself off in more cases
  • Changed vehicle tracking camera back to the less awful one
  • NPCs are better at getting unstuck if something is built on top of them
  • NPCs will no longer walk through walls to get to tricky spots like cash registers
  • Fixed stocking gui filter and sizing issues

0.1.5b (11/19/2020)

  • Added van and semi
  • Trucks drive and handle a lot better
  • Increased truck prices and capacities
  • Changed some sellable unit sizes

0.1.4.1b (11/18/2020)

  • Fixed the sprinter van and small box truck

0.1.4b (11/17/2020)

  • New main menu
  • New buildables: Fountain, bollard, cactus, and another bench
  • Added minivan as a customer vehicle
  • Fixed low framerate causing trucks to bounce around
  • Fixed one sided chainlink fences
  • Fixed remove tool sometimes highlighting too much stuff
  • Fixed build mode charging for out of bounds stuff if part of the selection is in bounds
  • Fixed potted plant blocking the tile above it
  • Fixed freezer bin not being able to be emptied
  • Fixed ‘empty’ shelf stocking mode highlighting everything

0.1.3.1b (11/12/2020)

  • Fixed sellables not loading properly when toy rockets are present

0.1.3b (11/12/2020)

  • New buildables: Straight/Circular Clothing Racks, Bench, Roofing, Ledge, Ladder, Rooftop Vents, Rooftop A/C
  • New sellables: Shirts/Pants (Clothing), Speakers (Large Electronics)
  • Added a parking spot to the default store
  • Selling a shelf will return any contents back into storage
  • Grass can be placed on the roof
  • Fixed inventory gui not updating when a restocker restocks a shelf
  • Fixed shelf items being removed in the wrong order so some were left floating
  • Fixed restockers ignorning some shelves after loading
  • Fixed some transparent sellable parts being opaque
  • Fixed refrigerated shelf not being able to be emptied
  • Fixed some shelf stocking errors
  • Fixed some instances of the unload truck button not showing up

0.1.2b (11/10/2020)

  • Added an option in the save slot menu to rollback to an earlier point in time
  • Vehicles can no longer be spawned on someone elses plot
  • Fixed some bugs to do with negative supplies
  • Fixed some floating sellables being left behind when a player leaves

0.1.1b (11/7/2020)

  • New buildables: Light poles, pillars, half-walls, chain link fence, hedge, hanging plant, dumpster
  • New sellables: Small appliances (toaster, coffee maker, toaster oven, microwave)
  • Added ceiling texture
  • Changed some sellable prices
  • Increased cash register cashier detection area
  • Fixed vehicles losing pieces and falling too fast when falling/respawning
  • Fixed walls not being allowed on the edge of plots

0.1.0.1b (11/6/2020)

  • Temporarily disabled the move tool due to general bugginess
  • Lowered the prices of walls and doors
  • Fixed players getting stuck in trucks they don't own
  • Fixed restockers prioritizing empty shelves for which there is no inventory
  • Fixed windows being not collidable

0.1b (11/6/2020)

  • Beta is released!

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