RAID: Shadow Legends Patch Notes (05.10.21) Update 4.70

We may earn a commission for purchases using our links. Below you will find the patch notes for RAID: Shadow Legends version 4.70. Plarium also addressed complaints about the changes to Geomancer’s passive skill. Read …

RAID Shadow Legends Patch Notes (05.10.21) Update 4.70

Below you will find the patch notes for RAID: Shadow Legends version 4.70. Plarium also addressed complaints about the changes to Geomancer's passive skill.

Read also: How to play RAID: Shadow Legends on PC

Boss Guides, Champion balance changes, and more!

This update brings a new Boss Guides feature and several quality-of-life improvements, along with some Champion balance changes to help you guys get over some common PvP & PvE hurdles. Read on to find out more!

Boss Guides

We're introducing a new feature that tells you all about the various Raid Bosses and how to beat them before you get into a fight. Every Dungeon, every Boss Stage in the Doom Tower, Faction Wars, and even the Clan Boss, will all have a special pop-up that contains full descriptions of the Boss' Skills and the overall strategy you'll need to deal with them. The pop-up menu will be accessible via a special button on the Team Selection screen.

If that alone isn't enough, the second tab of every Boss Guide will list the 10 fastest Teams of the Week that beat that Boss. For the Clan Boss, the Teams that have dealt the maximum damage using one Clan Boss key will be shown there. 

This extra information will let you plan and adjust your Teams properly before entering a difficult Battle and give you a much better chance of success!

Read also: Raid Shadow Legends codes

Champion Balance Changes

We've made changes to some of the Champions. Here's everything you need to know:

Teela Goremane

– Base stats changed: Base SPD increased from 87 to 93 (98 Ascended).

[Skill 1 – Hexdrinker Scimitar]

– Added effect: Now has a 50% chance of stealing another random buff if the target is under 2 or more buffs.

[Skill 2 – Pyre Strike]

– Cooldown decreased from 4 to 3 turns.

– Effect changed: Now places a 15% [Continuous Heal] buff on all allies for 2 turns every time – not only when the attack is critical.

– Aura changed: now increases Ally RESIST in all Battles by 50 (was 35).


– Base stats changed: Base SPD increased from 87 to 97.

[Skill 3 – Merciless Assault]

– Effect changed: Now deals more damage if the target is under [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs.

– Old version: Deals more damage if the target is under [Sleep], [Stun] or [Freeze] debuffs.

King Garog

[Skill 3 – Gore Maker]

– Damage multiplier increased.


[Skill 1 – Mistress of Glamours]

– Skill changed. New version: Attacks 1 enemy. Has a 30% chance of placing a [Perfect Veil] buff for 1 turn on the ally with the lowest HP. Cannot place the [Perfect Veil] buff on this Champion.

– Old version: Attacks 1 enemy. Has a 30% chance of placing a [Veil] buff on a random ally for 1 turn. Cannot place the [Veil] buff on this Champion.

[Skill 4 – Frostweaver [P]]

– The chance of stealing the [Freeze] debuff increased to 50% (was 20%)

– The chance of filling this Champion's Turn Meter by 25% increased to 35% (was 25%)

– Effect changed: Will also remove any [Freeze] debuffs from this Champion at the start of every turn.

Tomb Lord

[Skill 2 – Death Burst]

– Duration of effect changed: has a chance of placing [Poison] debuffs on all enemies for 2 turns instead of 1 turn.

[Skill 3 – Blight]

– Cooldown decreased from 6 to 5 turns.

– Aura changed: now increases Ally ACC in Doom Tower battles by 70 (was Ally DEF in Arena battles by 42%).


[Skill 2 – Marauder]

– Cooldown decreased from 4 to 3 turns.

Basileus Roanas

[Skill 2 – Triple Puncture]

– Damage multiplier increased.

– Will also ignore [Increase DEF] buffs.

[Skill 3 – Majesty]

– Damage multiplier increased.

– The chance of placing a [Stun] debuff increased to 75% (was 50%).

Crypt-King Graal

[Skill 1 – Brittleness Bane]

– Now has a 100% chance of placing a 50% [Decrease ATK] debuff for 2 turns if the target is under a [HP Burn] debuff or a [Freeze] debuff.

[Skill 2 – Death Fires]

– Damage multiplier increased.

– Skill changed. New version: Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.

– Old version: Attacks 3 times at random. Has a 50% chance of placing a [HP Burn] debuff for 2 turns.

War Mother

Base stats changed. ATK increased from 1387 to 1509; DEF decreased from 958 to 903; HP decreased from 18,495 to 17,505.

[Skill 2 – Special Brew]

– Damage multiplier of Bombs increased.

– Duration of effect changed: [Bomb] debuff will detonate after 2 turns instead of 3 turns.

[Skill 3 – Mother's Touch]

– Now instantly detonates all enemy [Bomb] debuffs if this Champion is under an [Increase ATK] buff.

Grohak the Bloodied

[Skill 2 – Unbound Anger]

– Cooldown decreased from 4 to 3 turns.

Each critical hit now fills this Champion's Turn Meter by 20%

[Skill 3 – Lord of War]

– Now also places a 25% [Weaken] debuff for 2 turns if this attack is critical.


[Skill 1 – Skullstaff]

– Will attack an enemy 2 times instead or 3.

[Skill 3 – Bizarre Vapors]

– Cooldown increased from 5 to 6 turns.

– Will now place two 5% [Poison] debuffs and one 15% [Continuous Heal] buff instead of three [Poison] debuffs and two [Continuous Heal] buffs.

Champion and battle fixes

– We fixed some issues that occurred with certain Passive Skills that caused the game to freeze, lock up, and crash. These issues affected the Geomancer's Stoneguard Passive Skill, and to avoid this problem, his Skill no longer triggers certain Masteries (Warmaster, Giant Slayer). Instead, that damage will now ignore the target's DEF (please, notice that this ignore of DEF is not specified in the Skill's description in the game, but we will fix it). Also, to compensate for the change, we've updated his Passive Skill to deal additional damage, that scales up based on the enemy's max HP, to keep its power level and make sure that GeΠΎmancer is as effective as he was before the current rebalance.

– We've adjusted the AI usage of Septimus' Ascended Behead skill, Kalvalax's Corruption Locus skill, and Roric Wyrmbane's Dragon Rage and Scale Breaker skills.

– Champions who hit diagonally placed targets no longer do it from the side in the pre-Boss rounds in the Ice Golem's Peak.

– The game no longer freezes when Achak the Wendarin and Sicia Flametongue battle against the Spider in the Spider's Den.

– Fixed a bug that caused Buff and Debuff icons to be displayed incorrectly in battle after reviving a Champion.

– Fixed a bug that caused Reaction Accessories to work incorrectly when equipped on Duchess Lilitu.

– Fixed a bug that meant you couldn't tap directly on the Fire Knight to target him on several devices.

Game Experience Enhancements

– Added 300 more Slots to Artifact and Accessory Storages.

– The Purchase button is now disabled when there are not enough Materials to craft Artifacts from either the Lethal or Fortitude Artifact Sets.

– Fixed an issue that occurred on some players' accounts when completing the “Finish in one of the Top 3 Positions in a Tournament Group” Clan Quest.

– Fixed a bug that caused Clan Quests to count Ascending Champions as getting new Champions.

– Fixed an error that occurred when changing Saved Team Presets in the Doom Tower and starting a new battle.

– Fixed a bug that caused your Saved Team Setup to reset after replaying and losing battles against the Dreadhorn.

– Fixed an error that occurred when there was not enough energy for the next battle in the Multi-Battle mode when Super Raids were enabled.

That's everything we've got for you! We hope these balance changes will make a big difference in helping you overcome some of Raid's more common hurdles, so please let us know what you think over on our official Raid forums. 

Fix of the Geomancer's Passive Skill

Hello, Raiders! 

Since we are seeing a lot of questions and worries regarding the recent changes in the way Geomancer works, we would like to elaborate on where we stand on this one right now.

First of all, we want to explain why we came to a decision to re-work Geomancer's Passive Skill [Skill 4 – Stoneguard [P]]. This decision was motivated by the detection of in-game crashes and freezes by our internal tool. According to our crash reports and further investigation, these issues were caused by Geomancer's Passive Skill.

That's was the only reason why we were forced to rework the way his Passive Skill worked, namely, make it so that Damage from his Passive no longer triggers certain Masteries (Warmaster, Giant Slayer).

We totally understand there was a lot of confusion when Geomancer's changes were found in the Rebalance section after the release went live, not in the Bug Fixes. It happened due to our oversight, and we apologize for confusing you with this information. 

Normally, we put all bug fixes into the Release Notes after the release and do not include them in the Update Highlights.

Let's move to the next point. Based on the internal statistics, we decided to rework Geomancer's Passive Skill so that the new Effect worked like  [Warmaster] and not [Giant Slayer] (without actually triggering this Mastery) since according to our data the majority of players used [Warmaster] instead of [Giant Slayer]. That's why we've decided to take that path in order to make it more convenient for the players. However, we saw all the feedback from the community and with today's server restart we tweaked Geomancer's Passive skill: replaced the Effect of the [Warmaster] with the one that emulates [Giant Slayer] Mastery.

From now on, Geomancer's Passive Skill will work as if supplied with [Giant Slayer]  Mastery and will deal approximately the same amount of damage as before.

Unfortunately, there is one side effect of the fix that cannot be avoided: the new passive will not allow healing from the Lifesteal Set or Leech debuff.

Nevertheless, Geomaster still will be able to heal from his Active Skills.

Our ultimate goal was to maintain the damage dealt by this Champion to the Clan Boss on the same level. We were striving to implement the changes in such a way so that Geomancer won't suffer because of the fix we had to make.

Last but not least, all players who received negative results on CB after hitting them with the Geomancer in the team will get compensation. It will be delivered to all accounts who suffered from the bug.

We'll keep you updated on the situation. 

Have a great day ahead!

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