Merlin ? Seer of Destiny
Merlin foresees impending danger, allowing him to reduce the damage received by himself and all allies by 25% for 8 seconds.
While Merlin's premonition is still occurring, if an enemy that is symmetrically positioned uses their Ultimate ability, all allied heroes will receive a runic shield that has a value equal to 180% of their own max health, which exists for 5 seconds.
While the shield exists it prevents enemy control effects and cannot be dispelled. If a premonition is still in effect when Merlin uses his Ultimate ability again, the duration of this ability shall be reset.
- Level 2: All damage received by allied heroes is reduced by 30% while Merlin's premonition is in effect.
- Level 3: All damage received by allied heroes is reduced by 35% while Merlin's premonition is in effect.
Merlin calls upon the forces of magic to heal himself and his most injured ally for 4.5% of max health per second over 8 seconds.
30% of the damage dealt to this injured ally during the healing period is borne by Merlin.
- Level 2: Heals 5% max HP per second.
- Level 3: Heals 5.5% max HP per second.
- Level 4: Heals 6% max HP per second.
When Merlin is suffering from the effects of an enemy control ability, he dispels the majority of the negative effects currently affecting him and lets loose his Spirit Owl, who proceeds to imprison the source of the effect for 3 seconds, causing them to lose health equal to a 150% of Merlin's Attack Rating every second.
This ability cannot be dispelled. This ability can be triggered once every 8 seconds.
- Level 2: Enemy loses health equal to 170% of Merlin's Attack Rating every second.
- Level 3: Ability can be triggered once every 6 seconds.
When Merlin suffers fatal damage for the first time he enters a spirit form and seeks refuge in his Spirit Owl.
While in spirit form, Merlin protects his most injured ally, during which time both Merlin and the ally recover a certain 10% of max health per second over 7 seconds.
When Merlin stops protecting his ally, he reappears in his original position.
If the allied target dies while Merlin is protecting them, Merlin will prematurely reappear in his original position. This ability may only be used when there are surviving allies still on the battlefield.
- Level 2: Damage received by ally while Merlin is in spirit form is reduced by 30%.
- Value of health recovered per second is increased to 15%
Signature Item: Destiny's Sight
Ability: Shared Destiny
While the ability “Magical Amelioration” is in effect, 10% of the damage dealt by the protected allied target is converted, into health for both Merlin and the allied target.
[+10 Unlocks] 20% of the damage dealt by the protected allied target is converted into health for both Merlin and the allied target.
[+20 Unlocks] 30% of the damage dealt by the protected allied target is converted into health for both Merlin and the allied target.
[+30 Unlocks] The amount of health Merlin loses as a result of bearing damage for his ally when using the ability “Magical Amelioration” is reduced by half, and the ability now targets 2 allies.
Furniture Ability: Foresight
3/3: The duration of the ability “Destiny Foreseen” is extended by 50%.
9/9: Merlin can immediately use the ability “Destiny Foreseen” when he enters the battlefields.
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