Are you a student? Do you want to make your study process easy? We have some ideas which can help you. Innovations in our sophisticated times like gaming or paper corrector are very important. Learning through games can be a game-changer in the education sector. Other platforms like YouTube are also gaining more and more traction with regard to learning.
The game helps children:Today's Deals on Amazon
– realize that the result depends on them;
– feel the drive, become more mobile;
– navigate in time frames;
– to practice the ability to react quickly, train memory and attention;
– feel the spirit of healthy rivalry;
– ignite the desire to overcome the circumstances and win.
In order for games to take root in the educational process, it is necessary to:
Learning through games: Introduce multimedia in learning
The task of a modern teacher is to make the lesson more interesting than the information that the student finds in the public domain on the Internet. This will help the introduction of multimedia in the education system. The teacher can use all modern advances in science to convey information – not only in text form, but also in audio, video format, and through animation and interesting presentations.
Invite students in interactive activities
Games cannot be used without two-way teacher-student interaction. Children should take an active part in the educational process, perceive it as an exciting quest in search of new knowledge. It is in this format that the child begins to fondly check what he has learned, think, invent, think and plan.
Present knowledge as a reward in a role play
The most popular form of interactive learning is role-playing. As a rule, its participants learn to perform the right actions in each specific life situation, which is modeled by the teacher. The method has existed for a long time. It's a pity, but classes in the form of role-playing games are conducted only by literature teachers.
Students choose a word for each letter of which you want to come up with a part of the telegram. The first letter will be the beginning of the first word, the second – the second, etc. For example, chose the word “poem”. Then the telegram can be the following message: “The camel is called Red Shamko.” Another round of the game is adding genres. Each player is given the task to write not one, but several telegrams from the same word – business, congratulatory, romantic (the types of messages are agreed in advance). The telegrams are read aloud, and then the next word is chosen.
How does it work?
Helps develop imagination and increase vocabulary.
Divide the children into groups of four. Give each group four letters. They should be different for each team. Task: for three minutes, children should invent and write as many words as possible that begin with these letters. After the allotted time, the children read what is written, and the class counts whose team did the best. The winners are those who remembered the most words.
How does it work?
Children learn to perform tasks in situations of limited time, work in a team, be creative and listen to each other.
It is advisable to play this game before the end of the lesson. Form four groups of children. Give each group a piece of paper with the color written on it. For example – gray, red, blue, green, orange and yellow.
Each team receives a color that is different from the colors of other teams. Task: in three minutes to bring items of the color indicated on the card. It is good to determine in advance the place for things in the classroom for each group. You can sort them by the corners of the room. This will avoid confusion and save children time. The winners are those who have the most items.
How does it work?
Students learn to distribute roles, to distinguish things according to certain criteria, to work together on one task. The game allows children to move and change learning activities.
“Yes, of course, if…”
Invite students to stand in a circle. Everyone mentally invents a question to which the most obvious answer will be “No”. For example: “Can it be hot in winter?”, “Can I eat at home?”, “Move across the ocean?” One of the students starts the game by saying the name of someone in the circle to whom the question is assigned. The second student's task is to give a positive answer and explain why it is real. Options: “Is it possible to move the house yourself?” – “Yes, of course, if it is small and made of chocolate!”, “Is it possible to do something extraordinary today for the whole class?” “Yes, of course, if we find half an hour after school.” Do not limit students' answers. This will allow them to approach the task creatively and answer incorrectly without fear. Emphasize that there are no correct answers in this game.
How does it work?
The game develops the ability to quickly and creatively come up with non-standard answers instead of the ones that seem obvious. This gives students the opportunity and space to look at things from a slightly different, broader angle. And yet – reduces the level of anxiety of students in the classroom and provides a change of activities – from learning and play.