This post will provide the complete Edward the Man-Eating Train update log and patch notes. Edward the Man-Eating Train is a survival horror game on Roblox developed by the Fridge Pig Studios group. In the game, you can explore the Archipelago, a desolate stretch of land that gives off Wild West vibes. You will also be able to go on different train rides of different routes and survive encounters with Edward.
The complete log and patch notes can also be found on the Roblox Dev Forums.
Don't forget to check for the latest Edward the Man-Eating Train codes!
Edward the Man-Eating Train – Full Changelog
Below you will find the complete changelog for Edward the Man-Eating Train:
1.02.00 Wildfire Update – December 18, 2022
Features
- Gave Edward a new weapon: a flamethrower. It will temporarily replace the machine gun, but Edward will randomly choose between using his flamethrower and his machine gun in a future patch.
- Added a new activity at every station: a bridge-themed obstacle course with a random prize at the end. Every station has a unique course configuration.
- Added 4 new stations in a new biome: the Scrublands.
- Added 8 new weapons, 1 of which is a Railway Police Pack gamepass exclusive.
- Added 3 new railcars, 1 of which is a Homesteader Pack gamepass exclusive.
- Added 5 new titles, 2 of which are gamepass exclusives.
- Added the Railway Police Pack gamepass.
- Added the Homesteader Pack gamepass.
- Added new codes (Join the Dis – erm, Community for one of ‘em).
Changes
- A weapon’s critical multiplier is now shown in its stat readout.
- Updated the credits with new contributors.
- Reduced the AU-47M’s magazine capacity to 35.
- Revolvers now get a × 2 critical multiplier.
- Removed the Bossy Doll carnival game.
- Tweaked the particle emitter settings on the grass to better interact with light.
Fixes
- Edward’s missiles no longer target players, not on the train.
- Anchored the windmills at the Abbott and Baxter farms.
1.01.05 Patch – December 2, 2022
Changes
- Removed the emoji from the experience’s title to increase searchability.
- Increased the minimum engagement range of Edward’s machine gun from 40 studs to 70 studs.
- Increased the spread of Edward’s machine gun when firing during the claw attack phase.
- Reduced the speed of Edward’s missiles.
- Increased the audible range of Edward’s missile attack siren.
- Increased the pause between a turret’s attack siren and its first attack.
- Edward’s turrets no longer fire on dead players.
Fixes
- Corrected a typo in an NPC’s dialogue.
1.01.04 Patch – November 29, 2022
Changes
- Edward’s arm attack no longer targets dead players and drops impaled players before their body despawns. The previous behavior might have been causing Edward to go out of bounds in some edge cases.
- Updated the code list (give ISTILLREADTHECHANGELOG a shot).
Fixes
- Using the chat box (should) no longer causes touch buttons to become inoperable on mobile devices.
- Medical items now use the correct name on the HUD.
- Medical items will no longer start healing when not equipped.
- Fixed a discrepancy in a merchant’s rarity indicator.
1.01.03 Patch – November 27, 2022
Changes
- Increased Edward’s health on moderate and high-danger routes.
- Reduced maximum damage of AU-47M.
- Increased minimum damage of AU-47M.
- Reduced rate of fire for all assault rifles.
- Increased recoil for all assault rifles.
- Reduced number of uses for all medical items.
- Updated credits.
- Increased the price of the following items:
- Earnshaw 800M
- Earnshaw 700
- Industor Tank Wagon
- Decreased price of the following items:
- Premoline Bilevel Coach
- Moretti 90R
- RAC-10 Commando
- F17C
Fixes
- Added error correction to tools to prevent their ammo or uses from becoming negative values.
- Tweak Edward’s collision properties.
- Fixed an issue causing damage effects not to reset on respawn.
1.01.02 Patch – November 26, 2022
Changes
- Tweaked several economy-related constants.
- Tweaked several prop-related constants.
Fixes
- A new raycast solution for Edward should prevent him from going out-of-bounds.
- Barrel props should now be destroyed when touching the ground.
- Adjusted position of menu buttons on touch enabled devices.
- Fixed touch screen buttons not appearing when using a medical item.
- Refactored code concerning touch buttons.
1.01.01 Patch – November 25, 2022
Changes
- Reduced missile agility and manuvering fuel.
- Switched Edward’s movement easing style to linear. Might alleviate issues with Edward hovering.
- Decreased prop numbers.
- Decreased the odds of a box being empty.
Fixes
- Fixed backend error handling that was potentially causing rounds not to proceed.
- Fixed discrepancy in a merchant’s rarity indicator.
- Made weapons and tools non-droppable.
1.01.00 Minor Update – November 24, 2022
Features
- Added route & destination preview screen prior to train departure.
- Added new UI, audio, and camera effects when the player takes damage.
- Added an additional round status UI behind the station platform.
- Added a number of promotional codes (give IREADTHECHANGELOG a shot).
- Edward’s side slam attack has been reworked. It now deals damage to players and flings and damages nearby props.
Changes
- Slightly increased the number of props present in railcars.
- Reduced maximum distance at which Edward’s health bars are visible.
- Each player in the server now adds 300 points to Edward’s maximum health.
- Slightly increased the speed of Edward’s arm strike attack.
- Reduced the Industor Tank Wagon’s survival bonus from 50 to 30.
Fixes
- Set the Econoline Coach to the correct price.
- Railcar props are now destroyed when they hit the terrain.
- Added backend safeguard to prevent players from purchasing duplicate items.
- Edward’s machine gun turret will now stop shooting if the target dies.
- Fixed an issue wherein certain faces would not load onto avatars.
- Fixed issue where client would query ProfileService before profile was loaded.