Dead by Daylight Update Logs and Patch Notes

Last Updated: September 7, 2022 @ 16:20
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Written By Anastasios Antoniadis

(Former) Computer science Ph.D. student, amateur photographer, passionate blogger, SEO-nerd, and tech-enthusiast, Anastasios is the creator of BORDERPOLAR back in October 2020.

Below you will find a history log of all the latest Dead by Daylight Updates, Bugfix patches and more.

Dead By Daylight Update 6.2.1 Patch Notes (Bugfix Patch)

Features

  • The Mastermind
    • Increased the size of Survivor detection for triggering grabs with Virulent Bound
    • Damage done with Virulent Bound now counts towards the Chaser emblem

Content

Archives

Today's Deals on Amazon
  • Visual feedback has been updated for the “Glyph Massacre” orange glyph challenge.

Bug Fixes

  • Fixed an issue that caused a subtle camera offset in-game which lead to motion sickness in some players.
  • Fixed an issue that caused the face of survivor Carlos's to be contorted after being Mori'd by some Killers
  • Fixed an issue that caused the Mastermind to be able to grab survivors through thin walls when using Virulent Bound.
  • Fixed an issue that may cause the Mastermind to be unable to grab survivors with his Virulent Bound near some stairs.
  • Fixed an issue that may cause survivors to clip inside assets when slammed into them by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused fully infected survivors to play the dying scream SFX when another survivor is slammed into them by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused fully infected survivors to play the injured grunt SFX when hit by the Mastermind’s tentacle.
  • Fixed an issue that may cause the Trigger Bound prompt to be visible in situations where Virulent Bound cannot be used.
  • Fixed an issue that caused the pulse VFX to stay until the end of the trial after the Mastermind is stunned while using Virulent Bound.
  • Fixed an issue that caused survivors not to be thrown down when the Virulent Bound ends close to the ledge.
  • Fixed an issue that caused the Mastermind to be unable to grab survivors interacting with a chest when using Virulent Bound.
  • Fixed an issue that caused the Mastermind to push back survivors exiting lockers into the locker when using Virulent Bound to rush at it.
  • Fixed an issue that may cause the Mastermind to block unhooking by rushing at the hooked survivor with Virulent Bound.
  • Fixed an issue that caused the Mastermind’s Virulent Bound not to trigger Decisive Strike.
  • Fixed an issue that caused the Alert perk not to trigger when the Mastermind destroys a breakable wall with Virulent Bound.
  • Fixed an issue that caused the icon to be missing when picking up a First Aid Spray from a supply crate.
  • Fixed an issue that caused the Hyperfocus perk not to apply its effects on healing actions.
  • Fixed an issue that caused the generator’s aura to remain shown for the rest of the trial if a survivor leaves the trial after installing a trap using the Wiretap perk.
  • Fixed an issue that may cause survivors to be stuck after being interrupted by the Doctor’s Shock Therapy while unhooking.
  • Fixed an issue that sometimes caused the HUD's Player Statuses to be constantly displayed in their brightened state.
  • Fixed an issue that sometimes caused the Player's Name tags to be partially cut in the Lobby.
  • Fixed an issue that caused the Pig's Ambush Dash attack prompt to erroneously display the Prove Thyself perk description in non-English languages.

Dead By Daylight Update 6.2.0 Patch Notes (Resident Evil: PROJECT W)

Features

  • New Killer – The Mastermind
    • New Perk: Superior Anatomy
      • When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down.
    • New Perk: Awakened Awareness
      • When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position.
    • New Perk: Terminus
      • When exit gates are powered, this perk activates. While the perk is active, injured, downed and hooked survivors are inflicted with the broken status effect until exit gates are open. When exit gates are open, survivors will stay broken for an additional 20/25/30 seconds.
  • New Survivor – Ada Wong
    • New Perk: Wiretap
      • After repairing Generators for a total of 33%, this perk activates. After repairing a Generator for at least 3 seconds, press the Ability button to install a spy trap, which stays active for 60/70/80 seconds. The aura of the trapped generator is revealed in yellow to all Survivors. When the Killer comes within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the Wiretap.
    • New Perk: Reactive Healing
      • When another survivor loses a health state in a 32 meters radius around you while you are injured, instantly increase your healing progression by 40%/45%/50% of the missing healing progression.
    • New Perk: Low Profile
      • When you become the last Survivor standing, this perk activates. Hide your scratch marks, pools of blood, and grunts of pain for 70/80/90 seconds.
  • New Survivor – Rebecca Chambers
    • New Perk: Better Than New
      • Upon completing a healing action on another survivor, the targeted survivor gets a 12%/14%/16% speed boost to healing, opening chests, and cleansing and blessing Totems. Survivors keep the bonus until they lose a health state.
    • New Perk: Reassurance
      • When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds. If they are on the struggle phase, it also pauses the Struggle Skill Checks. Reassurance can only be triggered once per survivor per hook instance.
    • New Perk: Hyperfocus
      • After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens. Each token increases the chance of Skill Check trigger by 4%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10%/20%/30% of its base value. The perk loses all tokens in case of normal Skill Check success, Skill Check fail, or if you stop performing the action by any means.
  • New Features: Streamer Options (PC Only)
    • These privacy options are available under the Privacy section of the General tab in the Options menu, and are intended to help reduce targeting and harassment of players who stream the game.
    • Anonymous Mode
      • Replaces your account name with your selected character's name for other players. Players in your group will still see your account name.
    • Hide Your Name
      • Replaces your own name with your selected character's name on your own screen. Elsewhere in the menus, your account name will appear as “You” and be hidden in your Friend List.
    • Hide Other Player Names
      • Replaces other player names with their selected character's name.
    • Hidden Matchmaking Delay
      • Adds a short, random delay when entering the matchmaking queue to prevent targeted in-game harassment.
  • Improved Feature: HUD Connection Indicators 
    • The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
    • Ping is represented by a vertical bar icon
      • Yellow = Ping over 100ms
      • Red = Ping over 200ms
    • Packet Loss is represented by a double-diamond icon
      • Yellow = 2%-5% packet loss
      • Red = More than 5% packet loss
    • Your own Ping / Packet Loss icons are displayed above the Survivor List
    • Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)
      • For Killer issues: A unique red icon appears above the Survivor List for Survivors
      • For Survivor issues: A red bar appears next to their name on the Survivor List
  • Matchmaking Incentives will be active.
  • A photosensitivity warning has been added to the boot sequence of the game

Perks

  • Mettle of Man
    • Reverted to its previous behavior prior to 6.1.2
      • After you earn 3 Protection Hit scoring events, Mettle of Man activates. Once activated, the next occasion that would put you into the dying state from the injured state is ignored. The next time you heal back to full health, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. Mettle of Man will deactivate the next time you are put into the dying state. Increases your chances to be the Killer’s Obsession.
    • Removed the Endurance icon from the status effect display, since the perk does not use Endurance
  • Blast Mine
    • Changed the behaviour when a placed mine times out
      • If the mine times out without being triggered, the entire perk deactivates and the Survivor will need to repair a generator to re-earn the mine (previously, a timed out mine would be allow the Survivor to immediately place another one) 

Content

  • Update on Racoon City Police Station map:
    • Raccoon City Police Station East Wing & Raccoon City Police Station West Wing
  • Increased the duration of the Endurance & Haste effects after a Survivor is unhooked to 10 seconds (from 5 seconds).
  • Increased the strength of the Haste effect after a Survivor is unhooked to 10% (from 7%).
  • Reduced the cost of Bloodweb nodes by about 33%.

Bug Fixes

  • Tentatively fixed an issue that caused some players to have ‘Unknown error' popups appear after matches.
  • Tentatively fixed an issue that caused performance drops for users with large friends lists.
  • Fixed an issue that caused survivors to drop too many Blood Orbs after performing some actions when playing against the Oni.
  • Fixed an issue that occasionally caused the killer to appear in a survivor slot in a custom game lobby.
  • Fixed an issue that caused the Spirit's and Oni's Attack on Titan outfits to appear as body-only cosmetics in the store featured page.
  • Fixed an issue that prevented the game from being launched via accepting an invite. (Windows store only)
  • Fixed an issue that caused some players to have incorrect perk levels after the prestige rework.
  • Fixed an issue that caused equipped cosmetics to revert to default after previewing a different cosmetic piece.
  • Fixed an issue that caused The Survivor to float in front of the Killer after being grabbed while performing various actions.
  • Fixed an issue that caused Survivors to be misaligned with the Huntress when interrupted while vaulting towards the Killer.
  • Fixed an issue that caused broken animation when repairing a generator.
  • Fixed an issue that made it possible to intentionally delay loading into the trial, causing Corrupt Intervention to start late.
  • Fixed an issue that caused the aura hiding effect of the Knock Out perk to apply to survivors not downed by a basic attack.
  • Fixed an issue that may cause the killer to still be able to kill survivors after the Hex: Devour Hope totem is cleansed when used with Hex: Undying.
  • Fixed an issue that caused the ‘Disfigured Ear' add-on for the Hag to reduces audio for everyone, and not only the survivor that triggers the trap.
  • Fixed an issue that caused the status effect icon to display a second time instead of the effect's source
  • Fixed an issue that may cause the Lament Configuration to become invisible after being picked up by the Cenobite.
  • Fixed an issue that may cause the Lament Configuration to appear on a bush and be inaccessible in the Garden of Joy map.
  • Fixed an issue that may cause survivors to no longer be able to solve the Lament Configuration when picking it up at the same time as the Cenobite.
  • Fixed an issue that made it possible to interact with glyphs while holding the Lament Configuration.
  • Fixed an issue that caused all tokens not to be consumed when the Dredge returns to the Remnant when equipped with the Air Freshener add-on.
  • Fixed an issue that made it possible for the Onryo to demanifest into a hooked survivor, preventing them from being rescued.
  • Fixed an issue that may cause the Hillbilly’s Chainsaw SFX to continue playing when cancelling revving the chainsaw.
  • Fixed an issue that caused the Shape to be unable to use the Tombstone Mori on survivors currently using the map, key or Clairvoyance perk.
  • Fixed an issue that caused survivors to be unable to interact with the White Glyph after breaking the mirror.
  • Fixed an issue that caused survivors not to receive a score event after burning the Spirit’s husk with a flashlight.
  • Fixed an issue that caused survivors to receive a Burn score event after blinding the Wraith with the flashlight while uncloaked.
  • Fixed an issue that caused survivors not to receive progress towards the Medic achievement when healing a survivor using the For the People perk.
  • Fixed an issue that caused survivors to gain progress towards the Milk ’n’ Cookies achievement by opening the basement chest without picking up the item.
  • Fixed an issue that caused survivors sacrificed at the Executioner’s Cage of Atonement not to grant progress towards the Reverent archive challenge.
  • Fixed an issue that caused killers to remain shortly in the falling animation after landing after vaulting from a certain height.
  • Fixed an issue that caused certain survivor charms to be misplaced when repairing a generator.
  • Fixed an issue that caused a sound effect to be missing when selecting an outfit in the customization menu.
  • Fixed an issue that caused tooltips to overlap other controls in the Lobby on consoles.
  • Fixed an issue that caused the virtual cursor's to position itself to the center of the screen when entering a killer lobby with a controller.
  • Fixed an issue that caused some of the main menu's controller button mapping not to work.
  • Fixed an issue that caused various inconsistencies between tooltips' texts in the Lobby.
  • Fixed an issue that caused the Archive Widget Open sound effects to play even if the widget wasn’t open.
  • Fixed an issue that caused The Oni's Blood Fury background sound to continue to play when changing outfit.
  • Fixed an issue that caused The Hillbilly's chainsaw revving sound to play infinitely when cancelling the revving.
  • Fixed an issue that caused survivors to have a choppy animation after solving the Lament Configuration while injured.
  • Fixed an issue that caused survivors to not have facial animation when chain interrupted by the Cenobite while solving the Lament Configuration.
  • Fixed an issue that caused the weapon of the Trickster to break during the breaking a pallet animation.
  • Fixed an issue that caused Female Survivor's right arms to clip through their right thighs when crouching while injured
  • Fixed an issue that caused the Plague's “Frosty eyes” to appears in front of the camera when vomiting
  • Fixed an issue that caused the Oni's hair to disappear when performing a Mori on a Survivor, while wearing specific head cosmetics
  • Fixed an issue that caused the player to get stuck on a specific spot near the stairs in the main building in Eyrie of Crows map. 
  • Fixed an issue that caused a rock with bigger collision to block killer projectiles in Mount Ormond Resort map. 
  • Fixed an issue that caused an invisible collision when going up with the outside stair in the Main house of Mother's Dwelling map. 
  • Fixed an issue that enabled survivors to be able to climb onto inaccessible areas on the Racoon City Police Station map whilst cleansing or blessing a totem.

Changes from PTB

  • The Mastermind
    • Decreased the collision detection for Virulent Bound to 20cm (was 45cm)
    • Decreased the Survivor detection for Virulent Bound to 20cm (was 40cm)
    • Increased the movement speed between the first and second Virulent Bound to 2.76m/s (was 2.3m/s)
    • Virulent Bound throws ending at a ledge will now result in the Survivor falling instead of stopping at the ledge
    • Survivors standing too close to a vault point or dropped pallet will now be injured when The Mastermind vaults it
    • Survivors used as collision for Virulent Bound will now always get Deep Wound (previously only applied Deep Wound to injured survivors)
    • Add-on: Loose Crank
      • Decreased the movement modifier to 8% (was 20%)
      • Dev Note: Even though the percentage has gone down, this is actually a net buff from 2.76m/s to 2.98m/s, due to the increase to the baseline move speed listed above.
  • Perks
    • Reassurance
      • Changed the restriction to once per survivor per hook instance (was a 40 second cooldown)
    • Awakened Awareness
      • Removed the 2 second aura linger
    • Low Profile
      • Added grunts of pain to the effects affected by the perk
    • Better Than New
      • Removed the generator repair boost
      • Added totem blessing to the list of effects
      • Increased speed boost to 12%/14%/16% (was 6%)
      • Removed effect duration: Survivors now keep the bonus until they lose a health state
    • Hyperfocus
      • Increased Skill check chance per token to 4% (was 2%)
    • Reactive Healing
      • Increased healing values to 40%/45%/50% (was 25%/30%/35%)

Fixes from PTB

  • Fixed an issue that caused subtitles to appear despite the voice lines not starting when switching fast between Resident Evil survivors in the lobby.
  • Fixed an issue that caused Jonah Vasquez to trigger Leon S. Kennedy voice lines and reactions from other Resident Evil characters.
  • Fixed an issue that caused Rebecca’s grunts of pain to be louder than the one from other survivors.
  • Fixed an issue that caused a fence SFX impact to be played upon hitting an air conditioner unit on the Raccoon City Police Station map.
  • Fixed an issue that caused a wooden box SFX impact to be played upon hitting a concrete wall on the Raccoon City Police Station map.
  • Fixed an issue that caused matchmaking incentive bonuses to be applied on bonus bloodpoints.
  • Fixed an issue that caused anonymous mode to hide player names from survivor group members.
  • Fixed an issue that caused an artifact on The Mastermind's tentacle in the pre-lobby idle animation.
  • Fixed an issue that caused the Uroboros to stay there during the sacrifice animation.
  • Fixed an issue that caused too many pallets to spawn on the Raccoon City Police Station Map.
  • Fixed an issue that caused the Mastermind to gain increased speed after being stunned during a Virulent Bound.
  • Fixed an issue that may cause the Mastermind to float into the air after throwing a survivor with his Virulent Bound.
  • Fixed an issue that may cause survivors to float into the air when thrown by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused the Virulent Bound to be unusable for the rest of the trial after being used on a survivor with the Mettle of Man or Dead Hard effect active.
  • Fixed an issue that caused survivors to briefly disappear just before being thrown by the Mastermind.
  • Fixed an issue that caused survivors to play an incorrect animation when hitting a collision after being thrown by the Mastermind.
  • Fixed an issue that may cause the Mastermind’s Virulent Bound to stop working after being started close to a corner.
  • Fixed an issue that caused the Mastermind’s Virulent Bound not to hit survivors who are vaulting or interacting with lockers.
  • Fixed an issue that caused the Mastermind’s Virulent Bound to function incorrectly when passing over the Hatch.
  • Fixed an issue that caused survivors to take damage when thrown over some ledges by the Mastermind.
  • Fixed an issue that may cause survivors to be instantly dropped when grabbed near the end of the Virulent Bound’s range.
  • Fixed an issue that caused the Deep Wound timer to be reset when a survivor infected with Uroboros Virus is slammed into a survivor already affected by Deep Wound.
  • Fixed an issue that caused the Mastermind’s Bound Vault not to trigger on pallets currently being reset through the Any Means Necessary perk.
  • Fixed an issue that caused survivors to gain bloodpoints for dodging the Mastermind’s Virulent Bound when on a hook.
  • Fixed an issue that caused the Global Saturation score to be granted four times at the start of the trial when equipped with the Iridescent Uroboros Vial add-on.
  • Fixed an issue that caused the Green Herb add-on not to increase infection the first time a survivor is hit by Virulent Bound.
  • Fixed an issue that caused the exposed effect given by the Starstruck perk to last indefinitely when triggered by the Mastermind’s Virulent Bond.
  • Fixed an issue that caused the Superior Anatomy perk to become active when a vaulting survivor is interrupted.
  • Fixed an issue that caused the Superior Anatomy perk’s effect to be applied to the Mastermind’s Bound Vault and the Legion’s Frenzy pallet and window vaults.
  • Fixed an issue that caused the Terminus perk icon to remain lit up after the perk’s effect is over.
  • Fixed an issue that caused the Terminus perk icon not to be displayed when affected by the perk’s Broken effect.
  • Fixed an issue that caused the Hyperfocus perk not to lose tokens when succeeding Merciless Storm skill checks.
  • Fixed an issue that caused the Hyperfocus perk tokens not to reset when interrupting the Heal interaction.
  • Fixed an issue that caused the Reactive Healing perk not to give healing progression when a survivor is damaged by the Plague’s Vile Purge.
  • Fixed an issue that caused the Reactive Healing perk not to give healing progression when a survivor is put into the dying state.
  • Fixed an issue that caused the killer aura revealed by the Wiretap perk to be visible when the survivor is affect by the Blindness effect.
  • Fixed an issue that caused survivors to be unable to install traps from the Wiretap and Blast Mine perk when fully charged using the Brand New Part add-on.
  • Fixed an issue that made it possible for several survivors to install Wiretap traps on the same generator.
  • Fixed an issue that caused the Low Profile perk to have an incorrect duration.
  • Fixed an issue that caused the Reassurance effect to continue when a survivor is unhooked and hooked for a second time.
  • Fixed an issue that caused the Reassurance interaction not be available when already in range of the hook when a survivor is hooked.
  • Fixed an issue that caused the Better Than New external perk icon not to be displayed when the survivor is not performing actions.
  • Fixed an issue that may cause the dedicated server to crash when opening a chest when equipped with Ace in the Hole perk.
  • Fixed an issue that caused traps on all generators to be destroyed when the killer damages any single generator.
  • Fixed an issue that caused the Rite of the Mastermind not to gain progress.

Known Issues

  • The description for Tier 1 of the perk Hyperfocus displays the wrong value.
  • The headline and subtitles for some Store banners is displayed as placeholder text.

Dead By Daylight Update 6.1.2/6.1.3 Patch Notes (Bugfix Patch)

Perks

  • Thanatophobia
    • Decreased the penalty per injured, dying, or hooked Survivor to 1%/1.5%/2% (was 4.5%/5%/5.5%)
    • Added: If there are 4 injured, dying, or hooked Survivors, there is an additional 12% penalty to repair, sabotage, and Totem-cleansing speeds.
  • Mettle of Man
    • Reworked to use Endurance correctly
    • After you earn 2 Protection Hit scoring event, the perk activates. Once activated, you gain the Endurance status effect. As long as you have Endurance, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. Mettle of Man will deactivate once Endurance is lost.
  • Dead Man's Switch
    • Decreased activation duration to 20/25/30 seconds (was 35/40/45 seconds)
  • Pain Resonance
    • Affected generators now interrupt Survivors that are repairing them (Note: This does not notify the Killer with a scream)

Content

  • Re-enabled the Clown.
  • Fixed the localization of the Master Challenge “Furious Destruction” in Tome 2, Level 2.
  • Replaced the Orange Glyph “Glyph Massacre” challenge for a Red Glyph “Glyph Seeker” challenge in Tome 12, Level 1
  • Add-on rarity in low level bloodwebs increases as you increase your prestige level

Bug Fixes

  • Fixed a small visual issue that occurs after pressing the ‘Upgrade' button in the tally screen.
  • Reduce rubber banding occurrences when interacting.
  • Fixed an issue that may cause the Clown to retain the Haste status from the Afterpiece Antidote.
  • Fixed an issue that caused succeeding the Overcharge skill check to grant permanent generator regression when the Call of Brine perk is also equipped.
  • Fixed an issue that caused the Haste bonus granted by the Hex: No One Escapes Death perk to be greater than intended.
  • Fixed an issue that caused the Dead Hard animation to last longer than the Endurance effect it grants.
  • Fixed an issue that caused the Off the Record perk to remain active when the exit gates are powered.
  • Fixed an issue that caused generators regressing from the Damage Generator interaction to stop regressing upon ending Feral Frenzy with the Fuming Mixtape add-on.
  • Fixed an issue that may cause survivors to not drop their item on the second Feral Frenzy hit when the Legion is equipped with the Stolen Sketchbook add-on.
  • Fixed an issue that may cause killers to remain stuck in an animation loop when destroying a pallet with their power at the same time as the Dissolution perk.
  • Fixed an issue that caused the aura of the illusionary Doctor to briefly flicker in front of the camera.
  • Tentatively fixed an issue that caused a loss of progression and cosmetics when linking to a Behaviour account.
  • Fixed an issue that caused a bloodweb error when switching characters during the bloodweb level-up animation.
  • Fixed an issue that sometimes caused the bloodweb level-up animation to be skipped.
  • Fixed an issue that caused bloodweb errors to happen intermittently.
  • Fixed an issue that caused Attack on Titan charms to appear missing until the application was rebooted.
  • Fixed an issue that caused the Orange Glyph SFX to remain despite completing the requirements.
  • Fixed an issue that caused the Nightmare Clock that can't be used in the MacMillan Estate realm. 
  • Fixed an issue that caused an invisible collision that allows Survivors to walk along a cage in Gideon map. 
  • Fixed an issue that caused Killers to be slow down due to collision in the basement. 
  • Fixed a facial animation bug during Cenobite's mori.

Dead By Daylight Update 6.1.1 Patch Notes (Bugfix Patch)

Features

  • Add a score event when a perk or effect is disabled by a conspicuous action.

Bug Fixes

  • Fixed an issue that prevented the main menu from playing when using a new account
  • Fixed an issue that caused a visual glitch with the back button when backing out of the store
  • Fixed an issue that caused all Prestige perk charms to display the Balanced Landing charm when inspected.
  • Fixed an issue that caused the Exposed icon from Hex: No One Escapes Death to disappear after the hex is transferred to the Hex: Undying totem.
  • Fixed an issue that caused the Supply Case and Rummage interactions to be affected by the Calm Spirit perk.
  • Fixed an issue that caused the white outline to be missing when getting hit while under the Endurance effect from the Mettle of Man perk.
  • Fixed an issue that caused the Spine Chill clock fill to fill in the wrong direction.
  • Fixed an issue that caused the head of the Demogorgon to be visible for spectators after traversing to the Upside Down.
  • Fixed an issue that caused the wrong scream to trigger after Madness increases from the Doctor's Static Blast.
  • Fixed an issue that caused the aura of the Illusionary Doctor to flicker briefly in front of the killer's camera.
  • Fixed an issue that caused the Shape and the Ghost Face to be able to stalk through the environment by rapidly moving the camera.
  • Fixed an issue that caused a players not to be able to interact with a Green Glyph on The Forsaken Boneyard. 
  • Fixed a crash that occurred when Feng Min's Warrior Goddess outfit was used. This outfit has been re-enabled for use.

Dead By Daylight Update 6.1.0 Patch Notes (Mid-Chapter Patch)

  • “Tome 12: DISCORDANCE” of The Archives (starts July 20th 11AM ET) 
  •  Added 5 maze tiles to the pool in the McMillan Estate map

GAMEPLAY 

  • Generators take 90 seconds for a single survivor to repair (was 80 seconds) 
  • Killers kicking a generator now immediately cause a 2.5% loss of progress in addition to starting regression 
  • Bloodlust trigger times have been reduced to 15 seconds for Tier 1, 25 seconds for Tier 2, and 35 seconds for Tier 3 (was 15 seconds, 30 seconds, and 45 seconds)
  • The following Killer actions have been sped up by 10%: 
    • Cooldown time after a successful hit has been reduced to 2.7 seconds (was 3 seconds)
    • Time to kick a generator has been reduced to 1.8 seconds (was 2 seconds) 
    • Time to kick a pallet or wall has been reduced to 2.34 seconds (was 2.6 seconds) 
  • Duration of the Survivor speed boost when hit has been reduced to 1.8 seconds (was 2 seconds) 
  • Survivors now have a modified version of Borrowed Time as a baseline ability, no perk required 
    • Unhooked Survivors now get a 7% movement speed bonus and Endurance for 5 seconds 
    • The speed bonus and Endurance effect are removed if the Survivor performs a Conspicuous Action 
      • Includes: Repairing a Generator, healing yourself or others, cleansing or blessing a Totem, sabotaging a hook, unhooking a survivor, and opening an exit gate.
    • Added a new section and description to the Game Manual
  • Endurance status effect is now cancelled by Conspicuous Actions 
  • Endurance does not prevent a Survivor from entering the dying state if they are inflicted with Deep Wound 

KILLER PERKS 

  • Barbecue and Chili 
    • Removed Bloodpoint bonus 
  • Corrupt Intervention 
    • Added: Corrupt Intervention deactivates when any Survivor enters the dying state. 
    • Note: The perk still deactivates after 2 minutes if no Survivor has entered the dying state. 
  • Coulrophobia 
    • Added: Healing Skill Checks move 50% faster for Survivors under the effect of this perk. 
  • Dark Devotion 
    • Now triggers when a Survivor loses a health state by any means (was just basic attacks) 
  • Eruption 
    • Increased Generator reduction when a Survivor enters the dying state to 10% (was 6%) 
    • Increased duration of Incapacitated status effect to 15/20/25 seconds (was 12/14/16 seconds) 
  • Hex: No One Escapes Death 
    • Added: Once the Hex's effect is revealed to the Survivors, its Hex Totem's aura is shown to the Survivors at a range of 4 meters. This range increases steadily over the next 30 seconds to 24 meters.
  • Hex: Ruin 
    •  Added: Once any Survivor is killed by any means, the Hex: Ruin Totem reverts to a Dull Totem. 
    • While a generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed. 
  • Jolt 
    • Removed the cooldown 
  • Knock Out 
    • Added: Recovery speed is reduced by 25% for Survivors under the effect of this perk.
  • Lethal Pursuer 
    • Added: Any time a Survivor's aura is shown for a period of time, its duration is increased by 2 seconds
    • Note: The new effect applies to the duration of the normal Lethal Pursuer effect, which means it effectively reveals survivors for 9/10/11 seconds at the start of the match.  
  • Monstrous Shrine 
    • Reworked – This perk is now Scourge Hook: Monstrous Shrine 
    • Scourge Hooks
    • grant 10/15/20% faster Entity progression if the Killer is not within 24 meters. Basement hooks count as Scourge Hooks. T
  • Overcharge 
  • Added: After Overcharge is applied to a generator, its regression speed increases from 75% of normal to 200% of normal over the next 30 seconds.
  •  Pop Goes the Weasel   
    • Changed regression to be 20% of current progress (was 25% of total) 
    • Note: This is calculated after the new baseline regression when kicking a generator.  
  • Scourge Hook: Gift of Pain 
    • Increased Healing and Repairing speed penalty to 10/13/16% (was 7/8/9%)  
  • Scourge Hook: Pain Resonance 
    • Removed scream effect on Survivors repairing the exploding generator, generator will spark to show regression 
  • Thanatophobia 
    • Increased individual penalties for repairing, sabotaging, and Totem cleansing to 4.5/5/5.5% (was 4/4.5/5%)  
    • Increased maximum penalty to 18/20/22% (was 16/18/20%) 
  • Tinkerer 
    • Added: This effect can only be triggered once on each generator. 

Survivor Perks 

  • Borrowed Time 
    • Reworked to account for the baseline version of the effect 
    • Survivors you unhook keep their Endurance status effect for an extra 6/8/10 seconds and their movement speed bonus for an extra 10 seconds. 
  • Botany Knowledge 
    • Increased healing speed bonus to 30/40/50% (was 11/22/33%) 
    • Changed Medkit efficiency bonus to a -20% efficiency penalty (was +10/20/30%) 
  • Calm Spirit 
    • Increased chance to avoid alerting crows to 100% (was 80/90/100%) 
    •  Added: Allows you to open chests and cleanse/bless totems silently, but at 40/35/30% reduced speed. 
  • Dark Sense 
    • Reworked: Each time a generator is completed, Dark Sense activates. While Dark Sense is active, the Killer entering a 24-meter radius around you reveals their aura for 5/7/10 seconds. Once the aura's duration expires, Dark Sense deactivates. 
    • Note: The effect triggers if the Killer is already within 24 meters when the perk is activated. 
  • Dead Hard
    • Removed the dash / dodge element of the perk. 
    • Activating Dead Hard now grants the Survivor Endurance for 0.5 seconds 
    • An animation plays when activated so Killers can see when the perk is used without the Survivor being hit 
  • Decisive Strike 
    • Added: The perk and its effects are disabled if the exit gates are powered. 
    • The perk is now disabled when the Survivor performs a Conspicuous Action (Defined earlier in the patch notes under the Gameplay section) 
    • Stun duration is now 3s down from 5s 
  • Déjà Vu 
    • Added: Gain a 5% repair speed bonus on the generators revealed by Déjà Vu. 
  • Distortion 
    • Reduced the starting tokens to 3 (was 4)
    • Removed stipulation preventing the perk from activating when in a Killer Trap 
    • Added: Regain a token for each 30 seconds spent inside the Killer's Terror Radius. Distortion may not have more than 3 tokens. 
    • Added: Audio cue when a token is used
  • Hope 
    • Removed time limit. 
  • Inner Focus
    • Removed the distance restriction on seeing the Scratch Marks of other Survivors (was 32 meters) 
  • Iron Will 
    • Reduced the grunts of pain volume reduction to 25/50/75% (was 50/75/100%) 
    • Added: Does not function while Exhausted. Does not inflict Exhausted. 
  • Lightweight 
    • Increased reduction of scratch mark duration to 3/4/5 seconds (was 1/2/3 seconds)
    • Added: Your scratch marks are spaced inconsistently. 
  • Lucky Break 
    • Added: For each 1 second spent healing another Survivor, increase Lucky Break's duration by 1 second. Lucky Break's duration cannot increase beyond its starting value. 
  • No One Left Behind
    • Now triggers when the Exit Gates are powered (was triggered when an Exit Gate was opened) 
    • Added: When unhooking a Survivor, they gain a 7%movement bonus for 10 seconds. 
  • Off the Record 
    • Added: Once you are unhooked or escape from the hook,Off the Record activates for 60/70/80seconds
    • Added: Gain the Endurance status effect. 
    • Added: Off The Record is disabled when the exit gates are powered. 
  • Overzealous 
    • Increased repair speed buff to 6/7/8% (was 4/5/6%) 
    • Added: This bonus is doubled if you cleanse an Hex totem. 
  • Pharmacy 
    • Now guarantees an Emergency Med-Kit in every chest (was just the first chest opened), when injured 
  • Saboteur 
    • Scourge Hooks now have a yellow aura when a Survivor is being carried. 
  • Self-Care 
    • Reduced the self heal speed to 25/30/35% (was 50%) 
    • Removed Med-Kit efficiency bonus 
  • Sole Survivor
    • Added: When you're the last Survivor alive, gain 75% action speed when repairing generators and 50% action speed while opening an exit gate or the Hatch. 
  • Spine Chill 
    • Reworked: Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range. Spine Chill's icon indicates the strength of the Killer's Terror Radius. 
  • Tenacity 
    • Added: Grunts of pain while in the dying state have their volume reduced by 75%. 
  • We're Gonna Live Forever 
    • Reworked: When healing another Survivor in the dying state, your healing speed is increased by 100%. Additionally, performing any of the following actions activates this perk's secondary function: Perform a Safe Hook Rescue, Take a hit to protect a Survivor, Rescue a Survivor by stunning the Killer with a pallet, Rescue a Survivor by blinding the Killer with a Flashlight. When this perk's secondary function is active, healing another Survivor out of the dying state grants them Endurance for 6/8/10 seconds and deactivates the secondary function. 

Progression 

  • The Progression and Prestige systems have been reworked 
  • IMPORTANT: No existing perks, items, or cosmetics will be lost if they are already unlocked on a character, even if having them would contradict the rules of the new system
  • Global Bloodpoint soft-cap has been raised to 2,000,000 (was 1,000,000) 
  • Bloodpoint Categories maximum raised to 10,000 (was 8,000) 
  • Prestiging no longer removes any items, add-ons, offerings, perks, or perk slots 
  • Teachable Perks have been removed from the Bloodweb 
  • Level 51 in the Bloodweb requires the character to Prestige, costing 20,000 Bloodpoints 
  • Characters can now each be prestiged up to 100 times 
  • Prestiging a character has the following rewards: 
  • Prestige 1: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 1 
  • Prestige 2: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 2 
  • Prestige 3: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 3 
  • Prestige 4-6: Bloodied cosmetic items (when available for the specific character) 
  • Prestige 7-9: Perk Charms for the character's perks 
  • Existing players will have their characters granted prestige levels in the new system based on the following: 
  • +2 additional levels per existing Prestige level 
  • Example: A Prestige 1 character will receive +2 levels, resulting in being Prestige 3 in the new system 
  • If the character has 70 or more Perks unlocked (Counting each tier of a perk separately): 
    • +1 level for 70-119 Perks 
    • +2 levels for 120-169 Perks 
    • +3 levels for 170-219 Perks 
    • +4 levels for 220-269 Perks 
    • +5 levels for 270-319 Perks 
    • +6 levels for 320+ Perks 
  • Prestige 9 is the highest level a character can be when transferring to the new system, even if the above rules say they should be higher 
  • Existing unlocked Teachable Perks will immediately grant access to Tier 1 of that Perk on all characters if no other mechanic has already granted access to the Perk 
  • Added unique Prestige Crest artwork for each prestige level 
  • Characters who are already at Prestige 3 on the old system will unlock a Bloody Prestige Portrait on the character selection screen 
    • Can be toggled on / off in the Options menu 

Shrine of Secrets 

  • Teachable Perks have been removed from the Shrine of Secrets 
  • Purchasing a Perk on the Shrine of Secrets now immediately unlocks that Perk on all Killers / Survivors at the displayed Tier level 
    • Tier 1 – 2,000 Iridescent Shards 
    • Tier 2 – 4,000 Iridescent Shards 
    • Tier 3 – 6,000 Iridescent Shards 
  • You must purchase Tier 1 before you can purchase Tier 2, and Tier 2 before Tier 3, unless you have already unlocked the Perk via the Prestige System 
  • Having the perk already available via the Prestige System discounts the price:  
    • Tier 1 via Prestige – 2,000 Iridescent Shards for Tier 2, 4,000 Iridescent Shards for Tier 3 
    • Tier 2 via Prestige – 2,000 Iridescent Shards for Tier 3 
  • The same Perk may be purchased multiple times on a single rotation of Shrine of Secrets 
  • Purchasing a Perk that you already have at Tier 3 will convert the Iridescent Shards to 100,000 Bloodpoints 
    • This can only be done once Shrine of Secrets rotation per Perk (maximum of 4 times on a single rotation, assuming you have all 4 Perks already at Tier 3) 

Matchmaking Incentives 

  • Matchmaking Incentives have been added to the game 
  • Not available to players who have Cross-Play disabled 
  • When the Survivor: Killer ratio in the active Matchmaking queue drifts too far from optimal (4:1), players will receive BP bonuses to enter the queue as the needed role 
    • Note: Players can also expect queues with a large Incentive bonus to have faster queue times! 
  • Matchmaking Incentives will appear on the Main menu and in the Lobby next to the Ready button. 

UI 

  • Made UI layout changes to accommodate the new Prestige Crest on multiple screens. 
  • Character Info button has been moved to the side tabs in the Lobby UI. 
  • Replaced Character Swap buttons/prompts with a Previous/Next button in the Lobby UI footer. 

Optimization 

  • Optimized the Doctor's performance. 
    • Dev Note: The Doctor currently has one of the largest impacts on performance for Killers. These performance optimizations should help improve that on all platforms. 

 Changes from PTB 

  • Reduced Prestige node cost from 50,000 to 20,000 
  • Increased Bloodpoint Category caps from 8,000 to 10,000 
  • Increased Global Bloodpoint soft-cap from 1,000,000 to 2,000,000 
  • Rules for converting Prestige levels from the old system to the new system have been made more rewarding, but with a maximum starting point of Prestige 9 
  • Reworked the Prestige Portrait reward for players who had already reached Prestige 3 on a character 
  • Reworked the Prestige Perk Charm visuals 
  • Reworked the Prestige Crest visuals 
    • Dev Note: We received a lot of feedback on the PTB about the grind not being reduced enough when only focusing on a few characters, especially in relation to the cost of the Prestige node on the bloodweb. In response, we have reduced the BP cost of the Prestige node as well as raising various BP caps to allow for more BP to be earned, stocked up, and spent. We've additionally adjusted the transition rules for the Prestige system in such a way that players who reached Prestige 3 in the old system will immediately be Prestige 9 and thus unlock all associated perks, cosmetics, and charms immediately for the character. 
  • Endurance no longer stops a Survivor from going down if they have Deep Wound 
  • Dead Hard's Endurance duration reduced from 1 second to 0.5 seconds 
  • Off The Record is now disabled when the Exit Gates are powered 
  • Overcharge's regression has been reduced from 100%-400% to 75%-200% 
  • Botany Knowledge now has a Medkit efficiency penalty of -20% 
  • Spine Chill now has additional Terror Radius visual feedback 
  • Inner Focus no longer has a distance restriction on viewing scratch marks 
    • Dev Note: On the PTB we saw many instances where Survivors were able to queue up several instances of Endurance one after the other, and being able to tank far too many additional hits. Changing Endurance to not trigger when a player has Deep Wounds will prevent this from being as effective, as Survivors will now need to mend the Deep Wound in order to benefit from Endurance a second time. Off The Record was also proving to be too strong during the end game, since there are no required Conspicuous Actions at that point, and will now disable once the gates have been powered. 

Bug Fixes 

  • Fixed an issue that caused players to experience rubber banding during gameplay. 
  • Fixed an issue that caused the Dredge's head to clip through the camera when teleporting to a locker. 
  • Fixed an issue that caused the Hillbilly to be able to use his momentum to reach inaccessible areas. 
  • Fixed an issue that caused the Artist's Scanning Crows not to reveal Killer Instinct on Survivors in the dying state.  
  • Fixed an issue that caused Lucky Break perk to activate during the camera pan at the start of the match when having the No Mither perk equipped. 
  • Fixed an issue that caused the extra fatigue duration from chain blinks to be unaffected by the Nurse's Catatonic Boy's Treasure add-on. 
  • Fixed an issue that caused the Built To Last perk to continue recharging the item when interrupted going into a locker. 
  • Fixed an issue that caused the aura reading effect from the Knock Out perk to apply to Survivors that are downed by other means than the Killers basic attack. 
  • Fixed an issue that caused the skill check wiggle UI to briefly appear after succeeding a Decisive Strike skill check. 
  • Fixed an issue that caused the Decisive Strike perk to remain active indefinitely if the Killer is stunned when the skill check need is in the success zone. 
  • Fixed an issue that caused the Invigorated status effect from the Clown's Afterpiece Antidote to last longer when exiting a gas cloud as it activates. 
  • Fixed an issue that caused the Legion's Feral Frenzy combo not to reset when blinding them mid lunge attack. 
  • Fixed an issue that caused the Wraith's “Shadow Dance” – White add-on to increase the locker opening speed while cloaked. 
  • Fixed an issue that could cause the healing progress bar to remain on screen after the healing action is completed when affected by the Hemorrhage status effect. 
  • Fixed an issue that caused only one Survivor to grunt when one or more Survivors stopping the healing action while affected by the Hemorrhage status effect when close by to each other. 
  • Fixed an issue that caused cleansing a totem while under the Broken status effect to still activate the Inner Healing perk when the broken status effect ends. 
  • Fixed an issue that caused the “Brand New Part” add-on to bypass the Survivors screaming when the Eruption and Scourge hook: Pain Resonance perks are triggered. 
  • Fixed an issue that caused Survivors to recover indefinitely with Soul Guard once affected by the Hex: Plaything or Hex: Pentimento perks. 
  • Fixed an issue that caused the Haste status effect icon to be missing when affected by Hex: Devour Hope. 
  • Fixed an issue that caused the Hex: Undying perk to reveal Survivor auras when they are near a Boon Totem. 
  • Fixed an issue that caused the Deathbound perk not to give progress to the Punch Drunk achievement (trophy for Sony platforms). 
  • Fixed an issue that caused the Pig's Ambush Dash animation to freeze when hitting an asset. 
  • Fixed an issue that caused a missing animation when vaccinating another Survivor. 
  • Fixed an issue that caused a missing animation when Survivors open an exit gate while injured and contaminated by the Nemesis' T-Virus. 
  • Fixed an issue that caused the Nightmare's Dream Pallet placing animation to be missing. 
  • Fixed an issue that caused the Hag's trigger range add-ons (Bog Water, Bloodied Water, Bloodied Mud) to have no functionality. 
  • Fixed an issue that caused the Cannibal's Shop Lubricant add-on not to hide the auras of downed Survivors when using the chainsaw. 
  • Fixed an issue that caused the Nightmare's Pill Bottle add-on not to make him invisible to awake Survivors after dropping and picking up a Survivor. 
  • Fixed an issue that caused the Madness Tier II effect of the Doctor's “Calm” add-ons not to match the description. 
  • Fixed an issue that caused the Flashbang and Firecracker items to be unusable when running down stairs. 
  • Fixed an issue that caused the Streetwise perk to remain active in the area when the Survivor with it was Sacrificed, Killed or disconnected. 
  • Fixed an issue that caused the Adrenaline perk to give progress to the Generosity challenges. 
  • Fixed an issue that caused the Heroic Virtue challenge to gain progress when the Killer disconnects. 
  • Fixed an issue that caused the Kinship perk not to give clear feedback when the perk is activated. 
  • Fixed an issue that caused the Nemesis' Prestige outfit to have a hole in the hand. 
  • Fixed an issue that sometimes caused the Killer to not be able to pick up a Survivor who's downed on the basement stairs after using ”Dead Hard”. 
  • Fixed an issue that caused equipped charms to not appear for other survivors in a survivor lobby. 
  • Fixed an issue where the Hillbilly's chainsaw revving sound effect does not continue for the entire duration of the charge animation.. 
  • Fixed an issue that caused the Conscious Concoction charm UI icon to appear different from its actual model. 
  • Fixed an issue that caused survivor bots to toggle their flashlights rapidly. 
  • Fixed an issue that caused some users to be unable to remove EGS friends from their friends list. 
  • Fixed an issue that could cause the daily rituals screen to soft-lock the application. 
  • Fixed an issue that could cause a loss of progress when launching the game on 6.1.0 for the first time. 
  • Fixed an issue that caused items, addons and offerings to not be lost after a trial. 
  • Fixed an issue that caused legacy character customizations to disappear after rebooting the game on 6.1.0. 
  • Fixed an issue that enabled a Killer to body block the access to the basement in the main building in Junkyard. 
  • Fixed an issue where the Killer is unable to go through a specific spot on Lerys Memorial Institute.  
  • Fixed an issue where the Killer can't pick up a downed Survivor on top of the logs in Garden of Joy. 
  • Fixed an issue where a pile of debris in Lery Memorial blocks the Blight when using Blighted Corruption power.  
  • Fixed an issue that caused an invisible collision preventing Killers to access the basement in Coal Tower.  
  • Fixed an issue that caused a generator that couldn't be repaired on one side in Dead Dawg Saloon.  
  • Fixed an issue that caused a green glyph that can't be interacted with in Midwich Elementary School.  
  • Fixed an issue where some rocks can be climbed on by stepping around it in Garden of Joy.  
  • Fixed an issue where survivors are able to reach on top of the shelf barrels in Gideon Meat Plant.  
  • Fixed an issue that caused the hatch to sometimes spawn inside the basement.  
  • Fixed an issue that caused the Jigsaw's Annotated Plan add-on to remove 30 seconds from the reverse bear trap timer instead of 10 when the last generator is completed. 
  • Fixed an issue that may cause succeeding a Brand New Part skill check not to give generator repair progress. 
  • Fixed an issue that may cause survivors to be unable to exit some lockers when facing the Trickster. 
  • Fixed an issue that caused some green glyphs not to be accessible. 
  • Fixed an issue that make Mikaela's hair to not have the white outline aura from the Nightmare's POV in the Dream State. 
  • Fixed an issue that caused the smoke cloud to appear as small repeated patterns in the Punishment of the Damned VFX. 
  • Fixed an issue that caused the VFX of Ghost Face's Glacial Shroud to be seen through fog. 

Audio 

Characters: 

  • Fixed an issue where the Hillbilly's chainsaw revving SFX does not continue for the entire duration of the charge animation 
  • Fixed an issue where the wrong audio cue would be called when selecting a Survivor from the Role Selection menu 
  • Fixed an issue where the female survivors voice over would not follow the character's mouth movement when being hooked 
  • Fixed an issue where only one Survivor would grunt when two Survivors would stop healing closely at the same time while being affected by Hemorrhage 
  • Fixed an issue where, in some rare instances, some Killer's Bloodweb sound would be stuck in an infinite loop 
  • Added Entries for Tome 12 of the Archives 

  Perks: 

  • Fixed an issue where the Tenacity perk would only reduce grunts of pain after Survivors would move from their initial falling point 
  • Added a new audio indicator when losing a token when Distortion hides a player's aura 

General: 

  • Fixed an issue where multiple instances of the same audio cues would play in menus 
  • Fixed an issue where when a Killer would hit a wooden table, the incorrect surface sound would be played 
  • Fixed an issue where the small pole Generators would fail to throw confetti and would not play the correct SFX once completed in specific maps 
  • Fixed an issue where when changing from the Play As Killer menu to the Store, the Killer's sound effects would be missing 
  • Fixed an issue where there was no audio cue when a Killers would be stunned while under the effect of the Orange Glyph 
  • Audio optimisation pass on Midwich Elementary School to prevent audio cuts 

Platform specific: 

Xbox One: 

  • Fixed an issue where the game would crash when muting the game on Xbox One 

Nintendo Switch: 

  • Fixed an issue where after extended periods of play, the application would run out of memory after quitting the Tally Screen. 

Fixed from PTB 

  • Fixed an issue that caused the post unhook endurance and speed bonus timers to start during the animation instead of at the end. 
  • Fixed an issue that caused the sparks emitted by a generator to be too intense when damaged. 
  • Fixed an issue that caused Hex: Ruin to deactivate at the beginning of the hook sacrifice animation instead of the end. 
  • Fixed an issue that may cause the application to crash when the Hex: No One Escapes Death perk is used. 
  • Fixed an issue that caused killers not to see the Haste status icon when the Hex: No One Escapes Death perk activates. 
  • Fixed an issue that caused the Exposed icon to disappear when Hex: No One Escapes Death is transferred to the Hex: Undying totem. 
  • Fixed an issue that caused killers not to be able to kill the survivors when having 5 tokens on the Hex: Devour Hope perk. 
  • Fixed an issue that caused the Hex: Devour Hope Exposed effect not to be revealed when injuring survivors using certain killer powers. 
  • Fixed an issue that caused the Lethal Pursuer perk not to reveal survivors' auras for the correct duration at the start of the trial. 
  • Fixed an issue that caused the aura reveal duration from some of The Shape's add-ons not to be increased by the Lethal Pursuer perk. 
  • Fixed an issue that caused survivors under the effects of the Prove Thyself perk not to see the perk icon or the yellow progress bar. 
  • Fixed an issue that caused the repair speed bonus not to be applied when a survivor is already working on a generator when it becomes revealed by the Déjà Vu perk. 
  • Fixed an issue that caused the repair speed bonus to continue to be applied when a survivor is working on a generator that stops being revealed by the Déjà Vu perk. 
  • Fixed an issue that caused survivors under the Broken status effect to be healed to full health when removing the Plague's sickness at a fountain. 
  • Fixed an issue that caused the aura of the Illusionary Doctor to flicker briefly in front of the killer's camera when activated. 
  • Fixed an issue that caused some HUD elements to become hidden for the remainder of the trial after switching to Victor when playing as the Twins. 
  • Fixed an issue that caused several actions not to be blocked during the tutorial.
  • Fixed an issue that caused Bill's cigarette smoke to be misaligned. 

Known Issues

  • Warrior Goddess for Feng Min has been disabled to prevent a crash 
  • The Rancor perk activates when the hatch is closed regardless of how many generators were left 
  • The Nightmare is unable to place Dream Snares in the kitchen in Badham Preschool.  
  • Bloodweb cap has been increased to 2 million bloodpoint, even though the tooltip still read as 1 million. 
  • The matchmaking incentives text is present in Play as Killer without having the BloodPoint Bonus. 
  • Terror Radius feedback on Spine Chill functions in reverse (ie Drains as the TR gets louder, instead of filling

Dead By Daylight Update 6.0.2 Patch Notes (Bugfix Patch)

Features

  • The Dredge
    • Decreased the maximum range that The Dredge is visible during Nightfall to 20 meters (was 24 meters)
    • Increased the maximum range at which Survivors can see each other during Nightfall to 54 meters (was 24 meters)

Bug Fixes

  • Fixed an issue that caused the game to crash when starting a tutorial bot match without having the game fully downloaded. (Consoles only)
  • Fixed an issue that caused the DBD image on the intro screen to be off center and missing the Dead by Daylight logo on PS4. (PS4 only)
  • Fixed an issue that caused the Pig's Ambush Dash attack prompt to erroneously display the Calm Spirit perk description.
  • Fixed an issue that could cause a performance drop when the Dredge teleported between lockers.
  • Fixed an issue that prevented Survivors from being picked up by the Killer when downed while cleansing at a Pool of Devotion.
  • Fixed an issue that could cause the Dredge's camera to be locked when getting stunned at the same time as teleporting to a locker.
  • Fixed an issue that could cause the Dredge's camera to be locked after exiting from a locker.
  • Fixed an issue that caused the Dredge's smoke VFX to appear outside the locker when entered.
  • Fixed an issue that caused the Dredge's weapon to appear distorted during locker interrupts.
  • Fixed an issue that caused some Killer add-ons to be missing parts of their descriptions in certain languages.
  • Fixed an issue that could cause extreme environment/lighting flickering when playing against the Dredge during the Nightfall in the Autohaven Wreckers maps.
  • Fixed an issue that caused parts of the Dredge's model to clip into the camera when walking and looking up with the Very Rare Twisted Plaything outfit.
  • Fixed an issue that caused the Anniversary confetti and SFX not to play upon generator completion on the small yellow generators in the Game and Raccoon City Police Department maps.
  • Fixed an issue that caused the Trapper and the Wraith's weapons to snap into the wrong position when moving.
  • Fixed an issue that caused male Survivors animations to snap when breaking free from the Killers grasp by any means.
  • Fixed an issue that caused flickering light against the Dredge's nightfall. 
  • Fixed an issue that caused two hooks to spawn close together in the Coldwind Farm maps.
  • Fixed an issue that caused a glyph to spawn too high in The Pale Rose. 
  • Fixed an issue that caused a glyph to be inaccessible in The Game map.

Dead By Daylight Update 6.0.1 Patch Notes (Bugfix Patch)

  • “Twisted Masquerade” 6th Anniversary limited-time event start time has shifted (now starting June 16th at 11:30 AM ET)

Bug Fixes

  • Tentatively fixed an issue that caused lag while navigating the loadout menu.
  • Tentatively fixed an issue that could cause Survivors' crawl speed to be higher than normal.
  • Fixed an issue that could occasionally cause the game to crash when teleporting as The Dredge.
  • Fixed an issue that could occasionally cause the game to crash when playing against the Huntress or the Trickster.
  • Fixed an issue that caused the Dredge's Very Rare Twisted Plaything outfit to stretch during its apparition in menus. (All platforms except Steam and Epic)
  • Fixed an issue that allowed bloodpoint offerings to be displayed in custom game loadout presets.
  • Fixed an issue that caused some tabs in the UI to display broken background images when the tab text was short.
  • Fixed an issue that could cause the Game Manual list of entries to scroll too slowly on some platforms.
  • Fixed an issue that sometimes caused the Cannibals Chainsaw to be silent for survivors.
  • Fixed an issue that caused survivors to continue their injured grunt SFX when fully healed themselves using the Solidarity Perk.
  • Fixed an issue that caused two impact SFXs to be heard when The Dredge is breaking a wall.
  • Fixed an issue that caused an incorrect surface SFX to be played when a specific part of the Garden Of Joy hook is hit by a killer.
  • Fixed an issue that caused the SFX and VFX Nightfall warning to be missing when the Killer injures a survivor right before the notification threshold.
  • Fixed an issue that caused the Dredge's smoke to be missing.
  • Fixed an issue that caused the Dredge to be visible when teleporting to a locker.
  • Fixed an issue that caused the Entity Spikes on blocked lockers to sometimes disappear when looking at them from higher ground.
  • Fixed an issue that caused Survivors to pop forward during the locker grab animation when the Dredge teleported to a locker with a Survivor inside.
  • Fixed an issue that caused part of the Dredge to clip through the camera when exiting a locker immediately after teleporting to it.
  • Fixed an issue that caused the Dredge's vignette during nightfall to desaturate the Killer instinct and Loud Noise notifications.
  • Fixed an issue that caused the Dredge to be blinded by blinding items (firecrackers, flashbangs, flashlights) while teleporting to a locker.
  • Fixed an issue that caused the undetectable smoke VFX to be visible for a few seconds when the Dredge exits a locker during the Nightfall.
  • Fixed an issue that could cause the Blindness and Exhausted status effects from the Fearmonger perk to stay on Survivors after they stop repairing a generator.
  • Fixed an issue that caused Survivors within 5 meters of a locker and in the dying state to trigger the Dredge's Lavalier Microphone add-on.
  • Fixed an issue that caused Survivors to suffer from the Exposed status effect for the whole Nightfall duration if the last generator is repaired during the end of Nightfall with the Dredge's Iridescent Wood Plan and Field Recorder add-ons. 
  • Fixed an issue that caused the From The Deep achievement (trophy on Sony platforms) to gain progress when the Dredge is hiding in a locker and the Survivor interacts with it.
  • Fixed an issue that caused the Dredge to have no animation on the match result screen when the match ends while it was in a locker. 
  • Fixed an issue that caused the aspect ratio black bars to disappear when the Dredge is in a locker.
  • Fixed an issue that could cause Survivors to get stuck when searching a locker as the Dredge is teleporting to it with high packet loss.
  • Fixed an issue that could cause Survivors to get in a broken state inside a locker if the Killer is stunned by another Survivor using the Head On perk when searching a locker.
  • Fixed an issue that allowed characters to get on top of some crates and buckets by dropping down from the second floor of the main building in Coal Tower.
  • Fixed an issue that caused an invisible collision blocking the hole in the second floor in Badham Preschool maps. 
  • Fixed an issue that caused the old Ghost Face's chase music to be played again.
  • Fixed an issue that caused the Play With Your Food perk not to consume a token when injuring a Survivor using a Possessed Chain with the Cenobite's Engineer's Fang add-on.
  • Fixed an issue that caused the Overlap trophy description not to be translated in certain languages. (PS5 only)

Known Issues

  • Some players are experiencing rubber banding since 5.7.0 – This issue is being investigated.
  • Players on console might experience crashes when starting a tutorial bot match before fully download the game. To work around the issue, wait for the game to fully downloaded before starting the tutorial bot match.

Dead By Daylight Update 6.0.0 Patch Notes (Roots of Dread)

Features

  • New Killer – The Dredge
    • New Perk: Dissolution
      • 3 seconds after injuring a Survivor by any means, Dissolution activates for 12/16/20 second(s). While Dissolution is active, if a Survivor fast vaults over a pallet inside of your Terror Radius, the Entity will break the pallet at the end of the vault, and Dissolution deactivates.
    • New Perk: Darkness Revealed
      • When you open a locker, the auras of all Survivors within 8 meters of any lockers are revealed to you for 3/4/5 seconds. This perk has a 30-second cooldown.
    • New Perk: Septic Touch
      • Whenever a Survivor performs the healing action within your Terror Radius, they suffer from Blindness and Exhaustion. These effects linger for 6/8/10 seconds after a healing action is interrupted by any means.
  • New Survivor – Haddie Kaur
    • New Perk: Inner Focus
      • You can see other Survivors' Scratch Marks within a 32 meters range of you. Whenever another Survivor loses a health state within a 32 meters range of you, the Killer's aura is revealed to you for 3/4/5 seconds.
    • New Perk: Residual Manifest
      • After a successful Killer Blind action, the Killer is affected by the Blindness status effect for 20/25/30 seconds. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Flashlight.
    • New Perk: Overzealous
      • After cleansing any totem, this perk activates. Your generator repair speed is increased by 4%/5%/6%. This Perk deactivates when you lose a health state by any means.
  • New General Killer Perk – Shattered Hope
    • When you destroy a Boon Totem this way, the auras of all Survivors inside the Boon Totem range are revealed to you for 6/7/8 seconds.
    • UI 
      • Layout change to the Main Menu – Allows more room to gaze longingly into the campfire.
      • Menu movement when using a Controller has been removed across all screens.
    • Presets – For Loadouts & Customizations
      • The ability to save your favorite Loadout builds and Customizations has been added to the Loadout and Customizations menus respectively.
    • The Ghost Face
      • Reworked Add-on – Driver's License
        • When Marking a Survivor repairing a generator, the generator explodes and loses 20% progress. The affected generator becomes blocked for 15 seconds. When Marking multiple Survivors at the same time, the loss of progress only applies once.
    • The Pig
      • Added an extra Jigsaw Box to all matches
      • Survivors are guaranteed to find the key for their Reverse Beartrap at a maximum of 4 boxes searched (It can still be found sooner, but you will never need to search more than 4 boxes)
      • The box system has been adjusted to be more consistent overall and has a slightly higher average number of searches needed, from 2.5 to 3 (Yes, this is a buff)Dev Note: Some Pig players have been camping out in front of the final Jigsaw Box, blocking a survivor from being able to get rid of their Reverse Beartrap. With these changes, this strategy will no longer work! We also tweaked the way box searches are determined to prevent extreme cases of very few searches / too many searches, as well as a small buff to the average number of searches required to escape the Reverse Beartrap. Overall, this should make the boxes more consistent and slightly more powerful for The Pig.
    • Miscellaneous
      • Changed the text for Entity Displeased on the tally screen. It now reads “The Entity Hungers…”
      • Added a warning message in the Custom Games Lobby to indicate that matches do not count toward Achievements.
      • Updated desktop icon.Content
    • “Twisted Masquerade” 6th Anniversary limited-time event (starting June 16th 11 AM ET)
    •  Archives
      • Twisted Masquerade event tome (also starting June 16th 11 AM ET)
      • Fixed the localization of the Green Glyph challenge description text to better clarify the spawn rules and aura reveal information.
      • Added a timer to the Main Menu indicating time remaining until the Rift closes.
    • New Map: Garden of Joy Bug Fixes
    • Tentatively fixed an issue that could cause the Onryo's power to sometimes not load properly at the start of a match.
    • Tentatively fixed an issue that could cause the Oni to have the Demon Dash prompt when Blood Fury was inactive.
    • Tentatively fixed an issue that could cause the Deathslinger to be unable to aim down sights or reload.
    • Tentatively fixed an issue that could cause the screen to stay black after the Cenobite uses Summons of Pain.
    • Tentatively fixed an issue that could cause Survivors' items to not function properly when loading into a match. 
    • Fixed an issue that may cause the hook indicator not to update upon entering the struggle phase.
    • Fixed an issue that caused the Hillbilly to be able to use his momentum to reach inaccessible areas.
    • Fixed an issue that may cause killers not to be able to use their power for the duration of the trial.
    • Fixed an issue that caused survivors to be misaligned when hooked after being picked up from a locker in the basement.
    • Fixed an issue that caused the killer's camera to become stuck after interrupting a survivor closing a white glyph.
    • Fixed an issue where the Legion Chase music (and the addons mixtapes) was too loud.
    • Fixed an issue where multiple assets in the Léry's Memorial Institute maps have the wrong impact sfx.
    • Fixed an issue that caused an inaccessible green glyph in a locker in the Midwich Elementary map.
    • Fixed an issue that occasionally caused the daily rituals to show an incorrect amount of bloodpoints temporarily.
    • Fixed the disabled states in the Tutorials menu so that it's easier to understand when they are locked / disabled. 
    • Fixed a misaligned button in the Redeem Promo Code popup.
    • Fixed an issue that caused Nemesis zombies to become stuck when climbing basement stairs.
    • Fixed an issue which caused blocked generators to lose progression when the Eruption perk is triggered.
    • Fixed an issue that caused the perk Kindred to remain active when the Survivor using it disconnected.
    • Fixed an issue that caused a bush to disappear from distance in the Eyrie of Crow. 
    • Fixed an issue that could cause a totem to be unreachable at the top of the stairs in Midwich Elementary School
    • Fixed an issue that caused survivors working on the side of the generator with the light pole not to be targeted by the Cenobite's Chain Hunt.
    • Fixed an issue that may prevent the killer from picking up survivors downed next to a fence in the Haddonfield map.
    • Fixed an issue that caused survivors unable to wake up using a clock on the second floor of the house in Haddonfield map. 
    • Fixed an issue that occasionally caused some players to appear disconnected even when they have not disconnected.
    • Fixed an issue that caused lag while the game was saving for some players.
    • Fixed an issue that caused bonus bloodpoints from Barbecue & Chilli to not appear in the tally match total.
    • Tentatively fixed an issue that caused EAC error 10022 when launching the game.
    • Fixed an issue that caused Dwight's Bloodletting T-Shirt to not be added to the Steam inventory when redeemed. (Steam only)
    • Fixed an issue that prevented some users from unlinking their Steam or EGS accounts. (Steam/EGS only)
    • Fixed an issue caused custom games to start failing after several consecutive matches in the same lobby.
    • Fixed an issue where the game partially softlocks when attempting to spectate at the same time as the last survivor reaches the tally screen.
    • Fixed an issue that caused The Pig's add-on Amanda's Letter not to show survivor auras.
    • Fixed an issue that caused the Botanist Extraordinaire archive challenge to not be completable in some cases.
    • Fixed an issue that caused the White Glyph challenge to get completed without having performed the required actions.
    • Fixed an issue that caused survivors to be seen passing through the ground when being moried by The Cenobite.
    • Fixed an issue that caused The Spirit to be unable to use her power more than once in a Trial.
    • Fixed an issue that caused the Blinding Legion mid lunge attack to not reset the Feral Frenzy combo.
    • Fixed an issue that caused the perk No One Left Behind to not add bonus Bloodpoints.
    • Fixed an issue that caused Onryo exiting a television via teleport to be easily blinded by a flashlight.
    • Fixed an issue that caused the killer perk Save The Best For Last to have no effect on a successful basic attack cooldown.
    • Fixed an issue that caused The Deathslinger to be able to avoid a chain-breaking fatigue animation by pressing M2 at the end of the Chain Reel.
    • Fixed an issue that caused The Artist to be unable to attack if a Survivor runs into Dire Crow when it is launched.
    • Fixed an issue that caused the Deathslinger's harpoon to bounce off survivors who are fast vaulting a pallet.
    • Fixed an issue that caused Pallet Stuns to move a killer if they are on the same side of the pallet as the survivor.

Fixes from PTB

  • Fixed an issue that caused the jumpscare stinger to not play if the Dredge exits a locker too quickly.
  • Fixed an issue that caused the survivors to not scream at the end of The Dredge's Mori Animation.
  • Fixed an issue that caused some missing SFX when walking through the Purple Hydrangea Bush by any character in the Garden of Joy map.
  • Fixed an issue that caused some Dredge actions to lower the volume of some gameplay object like the generator.
  • Fixed an issue that caused the voices starvations in Midwich Highschool to cut in and out for a couple seconds.
  • Fixed an issue that caused a generator not being able to be repaired from the short side when spawned on the hill in Sanctum of Wrath.
  • Fixed an issue that caused the bottom of some windows missing from the Grim Pantry's main building. 
  • Fixed an issue that caused an invisible collision allowing characters to walk over a hole in Gideon Map.
  • Fixed an issue in the Loadout Panel where the Charm Zoom button can lose functionality when swapping Loadout Presets.
  • Fixed an issue that caused the game to crash when swapping to the Spectator role.
  • Fixed an issue that sometimes caused a crash when The Dredge exits a locker carrying a survivor.
  • Fixed an issue that caused The Pig's Workshop Grease add-on to have no effect on the Ambush charge speed.
  • Fixed an issue that caused The Survivor's Jigsaw Box search speed to be unaffected by the Pig's Bag of Gears and Crate of Gears add-ons.
  • Fixed an issue that caused The Pig's Ambush attack charge time to be unaffected by the Last Will uncommon Add-on.
  • Fixed an issue that caused a survivor's body to remain visible after after being moried by the Dredge.
  • Fixed an issue that caused The Dredge to sometimes become unable to exit a locker if teleporting at the same time as a Survivor exits.
  • Fixed an issue that caused The Dredge can be blinded during the first part of locker search.
  • Fixed an issue that caused The Dredge's Nightfall Meter to stop charging once a survivor is downed.
  • Fixed an issue that caused The Dredge's locker teleport to individually select lockers within a cluster.
  • Fixed multiple issues with how The Dredge's Septic Touch perk applies Blindness and Exhaustion status effects.
  • Fixed an issue that caused The Dredge's Darkness Revealed perk to incorrectly show the auras of hooked survivors.
  • Fixed an issue that caused the Spine Chill perk to activate incorrectly when The Dredge is in a locker.
  • Fixed an issue that caused a spurious skill check when a survivor is abducted in a locker by The Dredge.
  • Fixed an issue that caused The Dredge's Destroyed Pillow add-on to decrease the teleport cooldown during the daytime instead of Nightfall.
  • Fixed an issue that caused some lockers to be missing their aura when using The Dredge's teleport power.
  • Fixed an issue that caused VFX to sometimes be incorrectly visible when charging The Dredge's teleport power.
  • Fixed an issue that caused VFX to be incorrectly visible when spectating The Dredge during a teleport.
  • Fixed an issue that caused The Dredge's add-on Haddie's Calendar not to decrease the time to exit a locked locker.
  • Fixed an issue that caused chest auras to be white instead of pink.
  • Fixed an issue that caused spectators not to move along with The Dredge during a locker teleport.
  • Fixed an issue that caused the Decisive Strike perk to not activate when The Dredge abducts a survivor from a locker.
  • Fixed an issue that caused The Dredge's add-on Caffeine Tablets to not show a yellow aura on lockers while charging a teleport.
  • Fixed an issue that caused The Dredge's arms to behave incorrectly during a mori.
  • Fixed an issue that caused The Dredge's hand to be momentarily visible when switching cameras upon entering a locker.
  • Fixed an issue that caused locker locks to be sometimes difficult for The Dredge to break.
  • Fixed an issue that caused the Nightfall effects to be missing when a survivor is moried during Nightfall.
  • Fixed an issue that caused a survivor with Head On to be able to stun The Dredge when the latter is inside or entering a Locker.
  • Fixed an issue that caused the Dredge not to receive a score event for abducting a Survivor from a locker.
  • Fixed an issue that caused The Wraith to be unaffected by the Blast Mine perk when cloaked.
  • Fixed an issue that caused the Dredge to appear incorrectly when he teleport as Nightfall is trigger
  • Fixed an issue that caused the Dredge to see through blindness when charging his power
  • Fixed an issue that caused the Survivor's body to be visible when he get mori by the Dredge
  • Fixed an issue that caused the quantity number on Loadout Inventory buttons to overlap with the selected markers.
  • Fixed an issue that caused Archive Challenges with no progress to incorrectly use the “in progress” state.
  • Fixed an issue that caused the left side Lobby UI to be positioned lower than intended, causing overlapping UI elements on smaller resolutions.

Known Issues

  • PS5 | Outrun the Overlap trophy description uses English text in certain languages.
  • The Dredge has no animation on the match result screen if they are in a locker when the match ends.
  • The Dredge's weapon is distorted during locker interrupts.
  • The Dredge's Very Rare Twisted Plaything outfit stretches during its apparition in menus (All platforms except Steam and Epic).
  • It is possible for Survivors to get stuck when searching a locker as the Dredge teleports to it with high packet loss.
  • The Trapper and the Wraith's weapons snap after they stop moving.
  • Killer Instinct and Loud Noise notification appear black and white during the Dredge's Nightfall.
  • The generator notification from the perk Tinkerer is slightly misaligned with the generator.
  • The Dredge smoke may not appear in certain situations.
  • The Dredge's body can be visible when teleporting to a locker with a survivor inside
  • Some players are experiencing rubber banding since 5.7.0 – this issue is being investigated.

Dead By Daylight Update 5.7.2 Patch Notes (Bugfix Patch)

Features

  • Added new chase music to The Ghost Face. 

Bug Fixes

  • Fixed an issue where James Sunderland was missing his normal and injured breathing.
  • Fixed an issue where the embers and wood inside the braziers in the Eyrie of Crows map emit a metal SFX when struck.
  • Fixed an issue that caused the Legions idle animation briefly not to play when Feral Frenzy ended.
  • Fixed an issue where pressing “Enter” when entering a promo code closed the popup without submitting the code.
  • Fixed an issue that caused the Rancor perk not to apply the exposed effect to the obsession after the exit gates are powered.
  • Fixed an issue that caused the Bitter Murmur perk not to trigger when a generator is completed.
  • Fixed an issue that caused the exposed status effect icon to remain displayed for survivors Evil Within tier 3 ends when playing as The Shape.
  • Fixed an issue that caused survivors being moried to be able to reveal the Ghost Face.
  • Fixed an issue that caused the Ghost Face's power icon to remain unchanged when activating Night Shroud.
  • Fixed an issue that caused the Hemorrhage status effect not to refresh upon entering the Nightmare's traps when equipped with the Cat Block add-on.
  • Fixed an issue that caused the Fuming Mix Tape add-on effect to be cancelled when a survivor cleanses the Hex: Ruin totem during Feral Frenzy.
  • Fixed an issue that caused survivors to gain stacks to Feral Slash when hitting a survivor as they are being unhooked.
  • Fixed an issue that caused the mending interaction to continue after the deep wound effect is removed by the use of the Anti-Hemorrhagic Syringe.
  • Fixed an issue that caused the archives ambiance to be cut in the Compendium.
  • Fixed an issue that caused Killers to not being able to hit Survivors on top of stairs in Midwich Elementary School map.
  • Fixed an issue that caused a noticeable seams in the frame of a vault in Lery's Memorial Institute map. 
  • Fixed an issue that caused Victor to be not reachable and unable to be crushed by Survivors after pouncing behind the hole in the locker room in the RPD map. 
  • Fixed an issue that caused Victor to dissolve after pouncing on most of the stairways on Haddonfield map
  • Fixed an issue that caused tutorial progression to appear to be carried over to a different account after switching accounts.

Known Issues

  • The Ghost Face's addon “Olsen's Driver's License” is not functioning.
  • Survivors are missing the open exit gate animation when injured and affected by the Nemesis' T-Virus.

Patch Notes taken from the official Dead by Daylight forum articles.