AFK Arena Signature Items are among the most important aspects of the game as they unlock the character's true potential when you reach the endgame. Simultaneously, the AFK Arena emblems, the resources players use to upgrade signature items, are scarce. Of course, things are even worse if you won't want to spend a fortune to upgrade your heroes' Signature Items. This AFK Arena emblems guide explains how many emblems you will need to level up your Signature Items.
First of all, Signature Items can be leveled from 0 to 30 for the four basic factions (Lightbearers, Maulers, Wilders, and Graveborns), and up to level 40 for Celestials, Hypogeans, and Dimensional characters. To get a signature item from level 0 to level 10, you will need 220 Primordial Emblems. From level 11 to level 20, you will need 240 gold Amplifying emblems, and from level 21 to level 30, you will need 300 Factional emblems. Finally, to get from level 30 to level 40 for (Celestial, Hypogeans, and Dimensional heroes), you will need 1,050 Factional emblems.
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Signature Item upgrade costs
Below you will find the crackdown of the emblems required to upgrade Signature Items:
|Total||200 x Primordial Emblemes||Total||240 x Amplified Emblems||Total||300 x Faction Emblems||Total||1050|
Signature Item Tier List
Considering the rarity of the resources, it's good to know which heroes are worth investing in to raise their Signature Items to level 30. Going for level 40 on Celestial and Hypogeans is not really worth it, so it's better to get other characters to level 30 instead.
These are some of the absolute top priorities in the game.
The best Signature Item skill in AFK Arena
Signature Item: The Gold Chime
Skill : Thirsty Work
After entering the battle, Rowan will set up a stall that now includes an energy potion. When an ally’s energy is above 600 points, they will drink a potion, replenishing 60 energy points. The energy potion will be replenished each time the stall is set up.
- [+10 Unlocks] Energy restored increased to 120 points.
- [+20 Unlocks] Energy restored increased to 200 points.
- [+30 Unlocks] Energy restored increased to 400 points.
Explanation: Rowan is the best non-celehypogean and non-dimensional character in the game – period. He also has the best Signature Item in the game and you want to get it to +30. Why? Because every time there is a potion on his stall and one of your heroes gets their energy to 600 – boom, you get straight to 1,000 and the hero uses the Ultimate. Ainz loves this! Get Rowan's SI to +30 ASAP!
The next best Signature Items to invest in – Eironn & Daimon
Signature Item: Elemental Blades
The ability “Elemental Surge” has a chance to cause enemies to become frozen for 2 seconds. The chances of an enemy being frozen are raised if the enemy is already suffering from attack speed reductions, and enemies which are already frozen will no longer be knocked back by the ability.
- [+10 Unlocks] Damage for the ability “Elemental Surge” is increased against frozen enemies.
- [+20 Unlocks] Damage for the ability “Elemental Surge” is increased against frozen enemies.
- [+30 Unlocks] Time enemies are frozen is increased to 4 seconds.
Explanation: Eironn's Signature Item skill, especially combined with Rowan's, is an amazing crowd control which is very useful in the end game. Eironn can be your main carry; for my team, he is, along with Ainz. But even more importantly, Eironn is part of Joker's meta. An amazing burst damage team contains JOKER, Ainz, and Eironn in the backline and Albedo and Rowan at the front. There is enough CC in this team to trigger JOKER's “All-Out Attack.” Another alternative is to use Eironn with Safiya and her debuffing pyramid to suck in opponents and freeze them and the pyramid's debuff. And you can add Skriath for more CC or Joker to take advantage of the rebuffed frozen opponents. Eironn should be the first Wilder you get to +30 SI. Eironn and Chill!
Signature Item: Stitchy
Skill: Soul Sunder
After using the ability “Blood Shield,” while the shield is still in use, Daimon temporarily gains 20% of the enemy target’s Attack Rating and 30% of their Defense Rating. This ability cannot be stacked.
- [+10 Unlocks] Daimon permanently acquires the target’s Attack and Defense ratings if the enemy target dies while Daimon’s “Blood Shield” is being used.
- [+20 Unlocks] After using the ability “Blood Shield”, while the shield is still in use, Daimon temporarily gains 40% of the enemy target’s Attack Rating and 60% of their Defense Rating. This ability cannot be stacked.
- [+30 Unlocks] Duration of “Blood Shield” lasts for 7 seconds.
Explanation: The explanation here is simple. Daimon can receive a massive buff when the level gap is huge, which is true for both campaign and the king's/faction tower. The higher the level gap, the higher the buff, and it can be permanent if you kill the enemy within the 7-second duration of the “Blood Shield”. Awesome, but I placed Daimon third because he is a newer character so he is a bit harder to get. My Daimon is at +20 and works really well under the right circumstances.
Signature Item: Hope's Edge
Crafted by the finest Wilder weaponsmith and enchanted by the most powerful enchanter in Esperia, this rare two-headed spear is brimming with the powerful arcane forces of the forest. Only the most proficient of warriors are capable of utilizing such perfection.
Skill: Warrior's Valor
When the ability “Tenacity” can no longer be stacked any further, Saurus will recover 40% worth of his own Attack Rating as health every second.
- [+10 Unlocks] When the ability “Tenacity” can no longer be stacked any further, Saurus will recover 70% worth of his own Attack Rating as health every second.
- [+20 Unlocks] When the ability “Tenacity” can no longer be stacked any further, Saurus will recover 100% worth of his own Attack Rating as health every second.
- [+30 Unlocks] When the ability “Tenacity” can no longer be stacked any further, Saurus’ allies will recover 150% worth of his Attack Rating as health every time the abilities “War Strike” or “Burst Strikes” are used without being interrupted.
Explanation: You are going to use Saurus a lot, both in Guild Hunting and Twisted Realm. His SI at +30 will pretty much ensure your team's survival and make healers redundant for bosses and that's why it is so great.
Elijah & Lailah (The twins)
Signature Item: Bonding Feathers
A pair of headdresses that allow an uncanny connection between the wearers.
Skill: Blessed Binding
When Lailah and Elijah are in close proximity to one another, their attack rating will be increased by 5%. When they are far apart from one another, their defense rating will be increased by 15%.
[+10 Unlocks] When Lailah and Elijah are close to one another, their attack rating will be increased by 10%. When they are far apart from one another, their defense rating will be increased by 25%.
[+20 Unlocks] When Elijah’s normal attack deals a critical strike to an enemy, the affected enemy’s damage towards Lailah will be reduced by 40% for 6 seconds.
[+30 Unlocks] When Lailah’s normal attack deals a critical strike to an enemy, any damage dealt to the affected enemy by Elijah will be increased by 100% for 6 seconds.
Explanation: Survivability, but don't take my word for it. By the time you get the Twins to Mythic and unlock their Signature Item, you will be able to evaluate whether they need the SI for anything more than the stats. If they do, this is an invaluable one as these guys can go down really fast because they both take damage. In Guild Hunting and Twisted Realm, they may be your first heroes to die. So taking them to +20 will increase your damage. If you can get them to +30 they will be doing significantly more damage. I your Twins don't need it, just skip it.
Signature Item: Heart of the Phoenix
A powerful and extremely rare stone that was forged within the Core’s Cradle. The flame that burns within it can never be extinguished.
Skill – Resurgence: Talene’s Attack Rating is increased by 10% and her Defense Rating is increased by 20% every time she is reborn using her ‘Phoenix Rising’ ability.
- [+10 Unlocks] Talene’s Attack Rating is increased by 20% and her Defense Rating is increased by 40% every time she is reborn using her ‘Phoenix Rising’ ability.
- [+20 Unlocks] Talene immediately recovers 120 energy points each time she is reborn.
- [+30 Unlocks] Talene immediately recovers 400 energy points each time she is reborn.
- Explanation: Talene is hands down the best hero in the game overall in my opinion. Just getting here to +10 is already worth it as when she goes down she gets much stronger. If this happens 2-3 times during battle she goes insanely strong. By the way that's why she is perfect for Kane. If you use Talene only situationally, for Kane or PvP you skip this one too.
Signature Item: Broom of Life
An extraordinary broom which has a mind of its own, brought to life by Rosaline.
Skill – Servitude:
Rosaline raises the attack and defense ratings of the ally she is currently following for 8% ‘of her own ratings’ values.
- [+10 Unlocks] Attack and defense ratings are raised by 16% of Rosaline’s own rating values.
- [+20 Unlocks] Attack and defense ratings are raised by 30% of Rosaline’s own rating values.
- [+30 Unlocks] Raises ally’s crit rating and dodge for 25% of Rosaline’s own rating values.
Signature Item priorities per faction
The following priorities are pretty much my own personal choices per faction.
- Rowan: +30
- Rosaline: +20
- Lucius: +20
- Gwyneth: +30
- Skriath: +30
- Skreg: +30
- Safiya: +30
- Eironn: +30
- Lyca: +20
- Tasi: +20
- Daimon: +30
- Ferael: +20
- Grezhul: +20
- Silas: +30
- The Twins: +20
- Talene: +30
- Athalia: +30
- Ezizh: +30
- Mehira: +30
- Khazard: +30
- Albedo: +30
- Ainz: +30
- Arthur: +30
- Joker: +20
Signature Items – The Complete List
Athalia: The Sin Purgers
Bloodless: Defense +4% of [Athalia’s attack rating]
|+10||Defense +6% of [Athalia’s attack rating]|
|+20||Defense +8% of [Athalia’s attack rating]|
|+30||Enemies, who attack Athalia, start bleeding for 2s. Bleeding damage is 70% of their attack rating per second. HP recovery rate reduced by 70%.|
This ability cannot be stacked.
Baden: Spear of Decay
Phantom Force: For every time 4 phantoms disappear, the effect of the “Phantom Strike” initiates.
|+10||Baden’s phantoms HP +15%|
|+20||Baden’s phantoms HP +30%|
|+30||For every time 3 phantoms disappear, the effect of the “Phantom Strike” initiates.|
Belinda: Staff of Light
Gift of Heaven: All allies being affected by “Blessing” have the 40% chance to trigger the “Divine Retribution” ability. Divine Retribution can be triggered up to 3 times every 5 seconds. Damage dealt by Divine Retribution is equal to 40% of the original damage used by allies.
|+10||Divine Retribution’s damage raised to 60% when used by the allies.|
|+20||Divine Retribution’s damage raised to 80% when used by the allies.|
|+30||+40 energy every time the ability is used.|
Brutus: Rends the Weak
Upsurge: Brutus restores 10% of his max HP after using the Last Gasp.
|+10||Brutus restores 16% of his max HP after using the Last Gasp.|
|+20||Brutus restores 24% of his max HP after using the Last Gasp.|
|+30||Last Gasp duration + 1s|
Eironn: Elemental Blades
Chill: Eironn’s Elemental Surge has the chance to makes enemies become frozen for 2s. Enemies that have attack speed reduced have the higher chance of getting frozen. Frozen enemies will not get knocked back.
|+10||Elemental Surge damage increased against frozen targets.|
|+20||Elemental Surge damage increased against frozen targets.|
|+30||Enemies can be frozen up to 4s|
Eljiah & Lailah
When Eljiah and Lailah are close to the other, their attack is increased by 15%. When they are far apart from the other, defense rating increased by 15%
|+10||When Eljiah and Lailah are close to the other, their attack is increased by 10%. When they are far apart from the other, their defense increased by 25%|
|+20||When Elijah’s makes a critical strike, the affected enemy’s damage will get reduced by 60% for 6s when targeting Lailah|
|+30||When Lailah makes a critical strike, all Elijah’s damage coming towards the affected enemy will be increased by 100% for 6s|
Estrilda: Banner of Rayne
Inspirit: While Estrilda is still alive, for every non-summoned ally that falls in combat:
- Attack ratings + 5%
- Defense ratings +10%
Can be stacked up to 3 times.
|+10||Attack ratings + 0.08 every time the ability is used.|
|+20||Attack ratings + 0.1 every time the ability is used.|
|+30||All allies +80 Energy when the ability is used.|
Ezizh: Armor of Ruin
Immolate: Any enemy that has lower than 30% of max HP will get stunned for a while.
|+10||Ezizh’s fire damage increased by 15% and lasts for 1s|
|+20||Ezizh’s fire damage increased by 20% and lasts for 1s|
|+30||Ground burns duration increased by 100%. Only one location can be burned at a time.|
Fawkes: The Soul Prison
Madness: When Fawkes’s Purification ability successfully removes the debuffs that prevent the allies from casting their ultimates, those allies will become immune to Crowd Control skills, their defence will also be increased by 8% for a while.
|+10||Defense rating +16%|
|+20||Defense rating +24%|
|+30||Defense rating +40%|
Ferael: Haunter’s Hand
Anguished Spirit: When a critical strike occurs, his normal attacks summon a spirit haunting the enemy target.
|+10||For every spirit summoned, enemies’ attack ratings -1.5%, enemies’ HP recovery rate -10%. Can be stacked up to 5 times.|
|+20||For every spirit summoned, enemies’ attack ratings -3%, enemies’ HP recovery rate -10%. Can be stacked up to 5 times.|
|+30||For every spirit summoned, enemies’ attack ratings -3%, enemies’ HP recovery rate -10%. Can be stacked up to 8 times.|
Grezhul: The Slayer Blades
Reanimation: While he is still alive, summons 1 skeleton every 9 seconds behind the enemy team.
|+10||When the skeleton dies, Grezhul’s HP is recovered by 10%|
|+20||After the resurrection, Grezhul’s HP is recovered by 20%|
|+30||Summon 1 Skeleton every 7.5s|
Gorvo: Gate Crasher
Nature’s Shield: Efficacy of all shields + 15%
|+10||Efficacy of all shields + 25%|
|+20||If the shield created by Shield Shock is not broken after a period of time, the remaining value of the shield will be converted into Energy. Maximum: 200 Energy.|
|+30||Efficacy of all shields + 40%|
Hendrik: The Bastion
Steadfast: Hendrik’s HP is increased by 300% of [attack rating]. The initial HP available will not get increased.
|+10||HP is increased by 600% of [attack rating]|
|+20||All normal attacks now deal additional 2% of [max HP] damage|
|+30||HP is increased by 1000% of [attack rating]|
Isabella: Tome of the Dead
Lightning Barrage: Releases 2 bolts targeting different enemies each time the Void Barrage is successfully cast 3 times.
|+10||Casting speed +20%|
|+20||Casting speed + 30%|
|+30||Releases 3 bolts instead of 2 bolts.|
Kaz: The Night’s Kiss
Elude: Every time Kaz takes damage, Dodge +13 pts. Can be stacked up to 12 times.
When Kaz successfully doges an attack, stacks of accumulated dodges – 3.
|+10||Dodge + 13 pts per time|
|+20||Dodge + 16 pts per time|
|+30||When Kaz successfully doges an attack, stacks of accumulated dodges – 2.|
Kelthur: The Harvester
Blood Sap: Any non-summoned ally, who is within 20 levels of his level, is defeated, his attack rating + 20%.
|+10||Attack Rating +28%|
|+20||Attack Rating +36%|
|+30||When 3 allies are taken out, Kelthur increases his life leech attributes by 50 points for 10s.|
Signature Item Skill – Precision: Chance of catching the axe when using “Throwing Axe”. After catching the axe, he immediately throws it again; chance of catching it -25% until he can no longer catch the axe.
|+10||Axe catching chance increased to 80%|
|+20||30% of arrow damage converted into Health.|
|+30||Axe catching chance is increased up to 100%|
Kren: Hot Stuff & Lady
Signature Item Skill – Potent Firepower: After using 3 regular Normal Attacks, Normal Attacks are enhanced once. Enhanced Normal Attacks deal an additional 40% damage to enemies, and also knock them backward, stunning them for 1 second.
|+10||Normal Attacks are enhanced once after using regular Normal Attacks 2 times.|
|+20||Enemies are stunned for 2 seconds.|
|+30||Normal Attacks are enhanced once after using regular Normal Attacks 1 times.|
Lucius: The Winged Protector
Divine Purge: Triggered when Lucius deals a critical strike with a normal attack, or when they are struck by the Divine Strike, causing Enemies’ energy recovery rate reduced by 30% for 4s.
|+10||Enemies’ energy recovery rate reduced by 60%|
|+20||Enemies’ energy recovery rate reduced by 90%|
|+30||When triggered, removes most of the enemy buffs.|
Vision of the Stars: While Lyca being alive, all teammates accuracy increased by 40.
|+10||Accuracy increased by 70.|
|+20||Damage coming towards the enemies increased by 0.2% for every accuracy point higher than the enemies dodge points. Cap: 20%.|
Suitable for all allies except mages.
|+30||Accuracy increased by 100.|
Mehira: Lash of Submission
Carnal Bliss: Whenever non-summoned friendly Heroes lose HP, Mehira will take 10% of the lost HP.
|+10||Mehira takes 15% of the allies’ lost HP.|
|+20||Mehira takes 20% of the allies’ lost HP.|
|+30||At full HP, excess healing effects Mehira receives will be converted into Energy.|
Looming Death: When the enemy can be slain by her ultimate, she will try to use “Impale” to bring them closer first before finishing them off using the ultimate ability.
|+10||Butchery ability possesses 12% life leech based on its damage output.|
|+20||Butchery ability possesses 24% life leech based on its damage output.|
|+30||When her HP drops to below 50%, the Butchery ability can deal high damage on any target regardless of their HP.|
Nemora: The Blossom Spear
Nature’s Touch: Nemora uses normal attacks to heal the weakest teammate for 60% of the attack rating.
|+10||When Nemora makes a critical hit using a normal attack, the healing effect increased by 75%.|
|+20||Healing rate is increased up to 90% of Nemora’s Attack Rating.|
|+30||Healing rate is increased up to 120% of Nemora’s Attack Rating.|
Numisu: Mark of Visions
Totem Master: At the beginning of the battle, an offensive totem is placed at the center of the battlefield.
|+10||A rejuvenating totem is placed behind Numisu’s team.|
|+20||Numisu totems HP +40%|
|+30||Numisu totems HP +100%|
Raine: Dueling Blasters
Helping Hand: Ally with the highest ATK points is able to recover up to 30% of the HP/Energy Raine recovers, as long as Rainer is alive.
|+10||40% of HP/Energy|
|+20||50% of HP/Energy|
|+30||60% of HP/Energy|
Respen: Mark of the Wild
Signature Item skill – Kindred Spirits: For every 3 Wind Swallows Respen has manifested, his Attack Rating is increased by 9%, and 4 points increase his Crit Amplification until the end of the battle. Kindred Spirits can be stacked 4 times.
|+10||Each time Respen’s attributes are increased, his Attack Rating is increased by 12% and his Crit Amplification is increased by 6 points.|
|+20||Each time Respen’s attributes are increased, his Attack Rating is increased by 15% and his Crit Amplification is increased by 8 points.|
|+30||After manifesting a total of 6 Wind Swallows, all of the allies will have their Haste increased by 25 points.|
Rosaline: Broom of Life
Servitude: Rosaline buffs attack + defense of the ally (who is followed by her) by 8% of her own attack + defense ratings.
|+10||Attack/Defense + 16% of Rosaline’s stats|
|+20||Attack/Defense + 30% of Rosaline’s stats|
|+30||Crit/Dodge +25% of Rosaline’s stats|
Rowan: The Gold Chime
Thirsty Work: Rowan sets up a stall that includes an Energy potion. Any ally has more than 600 Energy can drink a potion, replenishing 60 energy points. Every time the stall is set up, the energy potion gets replenished.
Arcane Power: 1% of Safiya’s total damage output gets converted into attack rating. Attack rating can be increased up to 140%.
|+10||2% of Safiya’s total damage output gets converted into attack rating|
|+20||3% of Safiya’s total damage output gets converted into attack rating|
|+30||Once the attack rating is increased by 140%, Safiya will use Scattered Bolt instead of the normal attacks|
Sealord: Max HP cap +40%, the initial amount of Health stays remain.
|+10||During the first 40s, recovers 2% of his max HP per sec.|
|+20||Seirus’ max health +70%.|
|+30||Seirus’ max health +100%.|
Shemira: The Spirit Orb
Twisted Torture: Torture Souls ability deals 12% when there is 1 enemy left, 6% when there are 2 enemies left, 3% when there are 3 enemies left.
|+10||Torture Souls ability deals 24% when there is 1 enemy left, 12% when there are 2 enemies left, 6% when there are 3 enemies left.|
|+20||Torture Souls ability deals 36% when there is 1 enemy left, 18% when there are 2 enemies left, 9% when there are 3 enemies left.|
|+30||Torture Souls ability deals 48% when there is 1 enemy left, 24% when there are 2 enemies left, 12% when there are 3 enemies left.|
Skreg: Long Fang
Beast Rider: Beast of Burden now no longer drains Energy during the first 5s after being used.
|+10||Energy recovery rate when injured +25%|
|+20||Energy recovery rate when injured +50%|
|+30||Ultimate only costs 300 Energy for the first time.|
Tasi: The Dream Halo
Diminish: After Tasi uses the Teleportation, attack rating of nearby enemies reduced by 10%.
|+10||Effect radius +15%|
|+20||Effect radius +20%|
|+30||Effect radius +30%|
Thane: The Lotus Blade
Focused Finesse: If Thane doesn’t receive any damage for 3s, increase his damage by 20%.
|+10||If Thane doesn’t receive any damage for 3s, increase his damage by 30%.|
|+20||If Thane doesn’t receive any damage for 3s, increase his damage by 40%.|
|+30||If Thane’s target cannot deal any damage to Thane for 3 secs, Thane’s damage will get creased.|
Thoran: The Vengeful Crown
King’s Will: Enemies cannot take down Throne during the focusing phase of “Retaliation”.
|+10||Max HP +15% during the battle|
|+20||Max HP + 30% during the battle|
|+30||Releases 3 bolts instead of 2 bolts.|
Vurk: Shadow Stinger
Madness: Vurk’s “Mania” now fires 3 arrows per attack. The additional arrows deal 60% of the damage.
|+10||Additional arrows deal 70% damage|
|+20||Additional arrows deal 80% damage|
|+30||Vurk’s “Mania” now fires 5 arrows per attack|
Ulmus: Totem Scoring
Healing Roots: Ulmus’s own HP recovery effects increased by 10%.
|+10||Ulmus’s own HP recovery effects increased by 20%.|
|+20||After using “Deep Roots”, Ulmu’s health recovery effect increased by an additional 10%|
|+30||After using “Deep Roots”, Ulmu’s health recovery effect increased by an additional 20%|
Warek: Coward Crusher
Brawler’s Resistance: Recovers 3% of max HP per sec for 15s when his Carnal Rage ability cannot stack any further.
|+10||Recovers 4% of max HP per sec|
|+20||Recovers 5% of max HP per sec|
|+30||Stacks the Carnal Rage buff once every 2s. When the effects cannot be stacked any further, attack rating +70%.|